Artwork

Conteúdo fornecido por Benjamin Carcich. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Benjamin Carcich ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
Player FM - Aplicativo de podcast
Fique off-line com o app Player FM !

E102: 5 Game Dev Delusions That Kill Studios

28:09
 
Compartilhar
 

Manage episode 512027900 series 3521103
Conteúdo fornecido por Benjamin Carcich. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Benjamin Carcich ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Stop leaving reality behind and ship better games! If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

Is your studio living in a delusion that will only end in pain?

Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and VC-backed startups.

If you lead a team or want to avoid losing touch with reality, this is for you. We cover five "Ps" of delusional failure: Play, Planning, People, Players, and Purpose AND provide the concrete actions you must take to stay grounded, align your team, and ship a game that makes a difference.

What You'll Learn in This Episode:

✔ Why chasing "the first fun" is a mistake

✔ How to spot vapor estimates before they sink you

✔ Why "best people" hiring puts the cart before the horse

✔ The "audience size" trap (and what to do instead)

✔ Why more work isn't getting you over the line

✔ What gives leaders an edge in staying grounded

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedevleadership #gamedevelopment #gamedevlife #startups #gameproducer

  continue reading

129 episódios

Artwork
iconCompartilhar
 
Manage episode 512027900 series 3521103
Conteúdo fornecido por Benjamin Carcich. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Benjamin Carcich ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Stop leaving reality behind and ship better games! If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

Is your studio living in a delusion that will only end in pain?

Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and VC-backed startups.

If you lead a team or want to avoid losing touch with reality, this is for you. We cover five "Ps" of delusional failure: Play, Planning, People, Players, and Purpose AND provide the concrete actions you must take to stay grounded, align your team, and ship a game that makes a difference.

What You'll Learn in This Episode:

✔ Why chasing "the first fun" is a mistake

✔ How to spot vapor estimates before they sink you

✔ Why "best people" hiring puts the cart before the horse

✔ The "audience size" trap (and what to do instead)

✔ Why more work isn't getting you over the line

✔ What gives leaders an edge in staying grounded

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedevleadership #gamedevelopment #gamedevlife #startups #gameproducer

  continue reading

129 episódios

All episodes

×
 
Loading …

Bem vindo ao Player FM!

O Player FM procura na web por podcasts de alta qualidade para você curtir agora mesmo. É o melhor app de podcast e funciona no Android, iPhone e web. Inscreva-se para sincronizar as assinaturas entre os dispositivos.

 

Guia rápido de referências

Ouça este programa enquanto explora
Reproduzir