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Rand(Nerds) Episode 253 - MudRunner, The Callisto Protocol

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Manage episode 446259021 series 1209212
Conteúdo fornecido por Rand(Nerds);. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Rand(Nerds); ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Welcome to Episode 253

In this episode, Skazz takes the lead as we dive into our latest Games Night experience with MudRunner. We explore the challenges of navigating through the muddy landscapes of Eastern Europe using worn-out Soviet era trucks, discussing the fun (and frustration) of getting stuck and relying on winches—either yours or your friends—to pull you free. We also touch on the game's bad points, including its clunky interface and issues with player synchronisation, while also comparing it to Euro Truck Simulator and how the two stack up as driving games.

Continuing his horror game streak, Ram delves into The Callisto Protocol, a much-hyped, visually good looking title that unfortunately serves as a textbook case of how not to design a horror game. With a cliché storyline, poor level design, and a dull combat system, it manages to sap the fun out of the experience. The game even makes you accept an agreement to not to cheat in a single-player game. Ram completely ignores this and turns to a cheat engine just to make it bearable.

We also chat about the Big Ass Fans company with its seductive donkey logo, Ram's misadventures with speeding tickets and other run-ins with the law, and Skazz's ongoing motorbike mishaps.

Notes

You too can enjoy a big ass fan

Get all wet and dirty in MudRunner

How not to design a horror game with The Callisto Protocol

  continue reading

257 episódios

Artwork
iconCompartilhar
 
Manage episode 446259021 series 1209212
Conteúdo fornecido por Rand(Nerds);. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Rand(Nerds); ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Welcome to Episode 253

In this episode, Skazz takes the lead as we dive into our latest Games Night experience with MudRunner. We explore the challenges of navigating through the muddy landscapes of Eastern Europe using worn-out Soviet era trucks, discussing the fun (and frustration) of getting stuck and relying on winches—either yours or your friends—to pull you free. We also touch on the game's bad points, including its clunky interface and issues with player synchronisation, while also comparing it to Euro Truck Simulator and how the two stack up as driving games.

Continuing his horror game streak, Ram delves into The Callisto Protocol, a much-hyped, visually good looking title that unfortunately serves as a textbook case of how not to design a horror game. With a cliché storyline, poor level design, and a dull combat system, it manages to sap the fun out of the experience. The game even makes you accept an agreement to not to cheat in a single-player game. Ram completely ignores this and turns to a cheat engine just to make it bearable.

We also chat about the Big Ass Fans company with its seductive donkey logo, Ram's misadventures with speeding tickets and other run-ins with the law, and Skazz's ongoing motorbike mishaps.

Notes

You too can enjoy a big ass fan

Get all wet and dirty in MudRunner

How not to design a horror game with The Callisto Protocol

  continue reading

257 episódios

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