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"Death with Dignity" – The Silicon Sasquatch Podcast: Episode 45

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Conteúdo fornecido por Nick Cummings and Silicon Sasquatch. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Nick Cummings and Silicon Sasquatch ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.

But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.

In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.

As always, thank you for listening - please subscribe on iTunes or Stitcher and tell your friends!

  continue reading

82 episódios

Artwork
iconCompartilhar
 
Manage episode 308815695 series 3020963
Conteúdo fornecido por Nick Cummings and Silicon Sasquatch. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Nick Cummings and Silicon Sasquatch ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.

But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.

In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.

As always, thank you for listening - please subscribe on iTunes or Stitcher and tell your friends!

  continue reading

82 episódios

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