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Cracking the Code: Video Game Adaptations That Work (and Those That Don't)

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Conteúdo fornecido por Michael Pisciuneri. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Michael Pisciuneri ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

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Why do so many video game adaptations fall short of the mark? Today, we're joined by Denise Chan and Martin Yeung as we tackle this pressing question and dissect the complex world of video game movies. From the debacle of Alone in the Dark to the more recent success of The Last of Us show, we dive into the key factors that contribute to the success or failure of these adaptations.
Together, we explore the significant differences between the storytelling of a movie and a video game, as well as the role of studio executives who may not be in tune with the games they're adapting. We also discuss the importance of staying true to the source material, as seen in iconic adaptations like Mortal Kombat. By examining our favorite video game adaptations, such as the animated series Arcane and the classic Wreck-It Ralph, we draw conclusions on the elements that make for a good adaptation, and how these stories can stand on their own while still honoring the games that inspired them.
Don't miss out on this fascinating conversation about the intricate process of adapting video games to other mediums. Join us as we uncover the secrets behind successful adaptations and discuss the challenges creators face in bringing beloved video game characters and stories to life. Share your favorite adaptations and let us know why they worked (or didn't) in your opinion!

Support the show

  continue reading

Capítulos

1. Video Game Adaptations (00:00:00)

2. Video Game Adaptations (00:10:11)

3. Adapting Video Games to Film (00:25:11)

4. Adapting Video Games to Film (00:40:04)

5. Transmedia in Video Games (00:44:20)

6. Good Video Game Adaptations (00:50:18)

7. Creating Compelling Characters in Established Worlds (00:58:43)

103 episódios

Artwork
iconCompartilhar
 
Manage episode 366547708 series 3045441
Conteúdo fornecido por Michael Pisciuneri. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Michael Pisciuneri ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Send us a text

Why do so many video game adaptations fall short of the mark? Today, we're joined by Denise Chan and Martin Yeung as we tackle this pressing question and dissect the complex world of video game movies. From the debacle of Alone in the Dark to the more recent success of The Last of Us show, we dive into the key factors that contribute to the success or failure of these adaptations.
Together, we explore the significant differences between the storytelling of a movie and a video game, as well as the role of studio executives who may not be in tune with the games they're adapting. We also discuss the importance of staying true to the source material, as seen in iconic adaptations like Mortal Kombat. By examining our favorite video game adaptations, such as the animated series Arcane and the classic Wreck-It Ralph, we draw conclusions on the elements that make for a good adaptation, and how these stories can stand on their own while still honoring the games that inspired them.
Don't miss out on this fascinating conversation about the intricate process of adapting video games to other mediums. Join us as we uncover the secrets behind successful adaptations and discuss the challenges creators face in bringing beloved video game characters and stories to life. Share your favorite adaptations and let us know why they worked (or didn't) in your opinion!

Support the show

  continue reading

Capítulos

1. Video Game Adaptations (00:00:00)

2. Video Game Adaptations (00:10:11)

3. Adapting Video Games to Film (00:25:11)

4. Adapting Video Games to Film (00:40:04)

5. Transmedia in Video Games (00:44:20)

6. Good Video Game Adaptations (00:50:18)

7. Creating Compelling Characters in Established Worlds (00:58:43)

103 episódios

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