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PolyCast

Civilized Communication (http://civcomm.net)

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PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and qnl cover game strategy; RevCast with co-hosts elthrasher, dukeblue1987, ScottieX and REDAF cover Civ on consoles; SCivCast with co-hosts Methos and AlphaShard cover Civ on social media; TurnCast with players DanQ, Michael Lucas-Smith, Makahlua and TheMeInTeam cover Civ multiplay; and ModCast with co-hosts GarretSidzaka, Impaler[WrG], Locutu ...
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show series
 
In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (2…
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In the first topic (02m19s), an update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution. In the second topic (05m00s), the good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras. Then in the third topic (21m58s), reflecting on the continued draw a…
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In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under 'Miscellaneous' (47m35s), strengths, weaknesses and ne…
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In the first topic (03m55s), for new players to Civilization: World, getting oriented and then getting settled. In the second topic (09m44s), the role barbarians play in the game between themselves and players, and between players themselves. Next in the third topic (14m16s), on the ability to jump from civilization to civilization, the value of 5-…
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In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great Scientists, bulbing for research and the Fishing techn…
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In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that Downloadable Content (DLC) for Civilization V has been …
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In the first topic (02m40s), an in-depth consideration of how to best play the first 20 turns of a Civilization: Revolution game. Next in the second topic (14m56s), focusing on the goals and crucial timing of how many turns after a game has begun before one settles their capital city. Then in the third topic (20m39s), progressing beyond CivRev's fi…
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Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Ci…
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In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) a…
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In the first topic (00m57s), dealing with varied victory condition attempts including adaptability measures in Civilization: Revolution (recorded for Episode 07). In the second episode (04m58s), playing into the strengths, and not falling into the pitfalls, of being the Mongolians (recorded for Episode 23). Next in the third topic (09m27s), wanting…
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In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering 'Verade''s call-in question pitting Civilization III…
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In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit analysis, and how to stop Giant Death Robots in Civiliza…
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In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and efforts within the title. Next in the fourth topic (09m1…
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In 'Forum Talk' (02m08s), looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011. Under 'Miscellaneous' (06m36s), a collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games. In the 'Senate' (11m54s), converting forests…
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Under 'Miscellaneous' (00m48s), whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124). In the 'Senate' (07m36s), to, or not to, trust unit automation in CivV…
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Presenting the present that is the fourth annual PolyCast Christmas Special. In 'Email #1' (02m21s), answering Norman Ma regarding the effect of game speed in Civilization V and particular victory conditions. In 'Email #2' (07m05s), responding to a message from Jason Hermsen who makes inquiries on a number of topics to Civ: comparable strategy game…
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In the first topic (01m24s), introducing Civilization: Revolution's American civilization by stirring an overview into the starting and Ancient bonus mixture. In the second topic (11m45s), finding it an exercise to overstate the strength that is America in the Medieval Era. Next in the third topic (18m54s), on CivRev's measured American prospects i…
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In the first topic (00m46s), on the PerfectWorld3 map script for Civilization V by Cephalo. In the second topic (10m15s), discussing the continental graphic styles. Next in the third topic (22m00s), transitioning from Python to LUA programming between CivIV and CivV. Into the fourth topic (31m05s), how Downloadable Content (DLC) releases affect mod…
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In the first topic (01m12s), taking pulse of the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (03m48s), wonders of the World worth building, specifically in the context of competitive multiplayer. Into the third topic (12m16s), an overview of the latest CivRev "Civ of the Month", the…
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Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!…
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In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challeng…
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In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first s…
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Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (rec…
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Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of Civ…
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In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloada…
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Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of Civ…
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In the first topic (04m29s), an update on the Civilization: Revolution tournament scene co-ordinated through the game's official forums. In the second topic (05m58s), an overview of China, the CivRev "Civ of the Month". Next in the third topic (09m55s), starting out, and the Ancient Area, as this civilization. Onto the fourth topic (13m59s), managi…
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In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV. Then under 'Miscellaneous' (36m49s), counting your favourites as traits in V, and on Electronic Arts seeking copyright rene…
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In the first topic (01m39s), in overview of the Civilization: Revolution "Civ of the Month", the Greeks. Next in the second topic (06m17s) on the start, and Ancient Era, as Greece in the game. With the third topic (16m10s), carrying on into the Medieval Era as the Greeks in CivRev. Further in the fourth topic (20m55s), managing Greece in the game's…
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In the first topic (01m29s), leading off the show's modding "Curriculum" series, the 'why': when to do so for yourself versus for public use (07m14s); when to publish an initial community release (17m23s); when to update a mod, balancing stability against features (19m35s); initiating, delegating, and scheduling a development team (26m31s); and mar…
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In the 'News' (01m08s), on the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s). Then under 'Open Mic' (44m53s), responding to an email on the challenges of carrying out Succession Games (SGs) for CivV as compared to CivIV or C…
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In the first cluster of four-topic Civilization V strategy in 'Senate' (01m48s), moving from a starting Settler position), the importance of rivers for cities (07m49s, when to prioritize a Granary city improvement build (09m05s), and if and when to build on top of a resource (16m53s). In the second cluster dealing with being denounced, how to get o…
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In the first topic (00m54s), the precarious nature of building roads in Civilization: Revolution (recorded for Episode 13). In the second topic (02m43s), late game play in using fighters, bombers and technology tree choices (recorded for Episode 27). Onto the third topic (08m26s), obtaining a Cultural Victory in CivRev (recorded for Episode 28) and…
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