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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Building the Game

Jason Slingerland

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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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Check The Wire

Dan Gheesling & Northernlion

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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll delve into the lessons I've learned and the insights I've gained from my journey in game development. Reflecting on my experiences, I share practical advice …
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In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance. Billy…
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Game: What does making games do for you? Love of the results Chasing some goal Fame and Fortune Develop: Love of the process Learning new skills Growing as a person Repeat: What is your favorite part of making games? Are you taking time to enjoy the process? Don't overthink it, just enjoy it. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Strea…
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Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; …
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About Stephan Brissaud Stephan Brissaud joins us today to explore his extensive career in navigating the gaming industry. With his roots beginning at Nintendo, Stephan has tackled roles from COO of Iello to President of the Game Manufacturers Association and Senior Director of Games at Funko. He’s not just a veteran; he’s a strategist and consultan…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode:James Montagna discusses the challenges and creative processes behind reimagining classic games like 'Yar's Revenge' for …
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Greg's been reobsessed with Fallout 76 for more than a month. So, what's his verdict after the Skyline Valley expansion? Run of Show - - Start & Destiny 2 Chat - Housekeeping - Fallout 76 2024 Review - Ads - How We Got Here with Fallout 76 - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices…
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Chris O'Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3 Music is by Wilbert Roget II and is available here:https://store.steampowered.com/app/2790060/Pacific…
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About this episode:Ray and I discussed various challenges and trends in the game development industry, including funding issues, layoffs, and the impact of streaming services like Game Pass and Netflix. We also critiqued the current state of publishing and movie industries, and the trend of game publishers and developers moving towards subscription…
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Parris joins the team to talk LEGO Horizon Adventures, Fallout 76 Skyline Valley, and Astro Bot! Run of Show - - Start - Housekeeping - LEGO Horizon Adventures - Ads - Fallout 76: Skyline Valley - Astro Bot Learn more about your ad choices. Visit megaphone.fm/adchoicesPor Kinda Funny
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This week, we talk about Palworld, box art, and information transparency. Figuring out how much information to give to players is crucial. Too much information can overwhelm, while too little can frustrate. But strategic secrets create opportunities for players to explore, share, and engage with each other, fostering a community around the game. Su…
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Mike, Greg, and Andy are back from Summer Game Fest and LOADED UP with games to tell you about. Let's talk Dragon Age: The Veilguard, Hyper Light Breaker, Fear the Spotlight, and more! Run of Show - - Start - Housekeeping - ToTS: A dozen Previews - Dragon Age: The Veilguard - Ads - Battle Aces - Uncapped Games - Fear the Spotlight - Replaced - Once…
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Episode 27: Blake Harris is the acclaimed author of "Console Wars" and "The History of the Future." Blake shares his journey from a struggling screenwriter to a successful author, diving into the intense rivalry between Sega and Nintendo that defined a generation of gaming. He reveals insights into the internal conflicts at Sega that contributed to…
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In this episode, I have taken a deep dive on of my favourite levels to play when growing up which was stealth levels. I was a huge fan of both MGS & Splinter Cell franchises, now we see some form of stealth in many of our games. So I wish to share some tips which I have learned over my time. ----------------------------- Stealth Resources ---------…
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Tim, Bless, Mike, Andy, and Greg review the 2024 Ubisoft Forward featuring Star Wars Outlaws, Assassin's Creed Shadows, and XDefiant. Run of Show - - Start - Housekeeping - Grading the 2024 Ubisoft Forward - Ads - Breaking Down the Ubisoft Forward - Greg’s Star Wars Outlaws Preview - Back to UbiForward Breakdown - SuperChats - Assassin’s Creed Shad…
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Welcome to the second episode of series 72! In this series, we welcome Pelle Nilsson to discuss his game, Mörk Borg, a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. We also have a guest co-host on this series, Agatha Cheng from the Asians Repre…
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Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an …
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Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode496.mp3 The Sausage Factory 496 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast t…
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From Assassin's Creed Shadows to Star Wars Outlaws, we break down everything we think will and won't be at the latest Ubisoft Forward. Run of Show - - Start - Housekeeping - Ubisoft Forward Predictions - Our BIG Predictions - Our Hype Levels - General Predictions - Ads - Assassin’s Creed Shadows - Star Wars Outlaws - Prince of Persia, Beyond Good &…
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In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends…
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Run of Show - - Start - Housekeeping - Xbox Showcase BIG QUESTIONS - How Hyped Are We? - Ads - How We’re Reacting to the Showcase - General Predictions - Hardware - First Party Games - Jeff’s Final Predictions - Back to First Party - Bethesda - Activision - Third Parties Learn more about your ad choices. Visit megaphone.fm/adchoices…
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In this episode, we discuss time progressions, demo feedback, and friction mechanics. Players are always hollering for the removal of friction mechanics to make gameplay faster and smoother. But those very mechanics are the secret sauce that keeps the game spicy and intriguing! The trick is in finding friction that creates a good player experience.…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames Are you currently trapped in tutorial hell, or maybe you're afraid of getting stuck there? It's a common struggle, and the conflicting advice out there can be really overwhelming. In this episode of The Indie Game Deve…
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Andy has played Elden Ring Shadow of The Erdtree and Blessing and Snowbike Mike ask him all about it. Run of Show - - Start - Housekeeping - Andy’s Shadow of the Erdtree Preview - How to Access DLC? - What the Opening Hours Are Like - How Leveling Works - Weapons, Builds, and Perfume Bottles - Exploration & Dungeons - Difficulty - What Level Should…
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Magic Mind is offering a saving of 20% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20 About this episode:In this episode, I welcome Xalavier Nelson Jr., founder of Strange Scaffold, discussing his game "Life Eate…
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Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. To…
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Episode 26: Jeff Petriello, a game producer at the New York Times and a game design educator at NYU Game Center, shares his unique journey from producing movies to producing games played by millions of people. Go behind the scenes at the New York Times, learn what it's like to shepherd hits like Wordle, and create games from scratch like Strands. W…
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A month of incredible resources avalible for us to learn from, I share some of my fav over the month: ------------------------------------- Resources ------------------------------------- Research for Caraclismo: https://www.gamedeveloper.com/art/cataclismo-shows-how-devs-can-be-inspired-by-their-home-regions Cyberpunk GDC Talk: https://youtu.be/lX…
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Summer Game Fest arrives this week! What big announcements does Geoff Keighley have awaiting us? Tim, Greg, Bless, Mike, and Andy dive into what they think will happen AND what they WANT to happen. Run of Show - - Start - Housekeeping - Overall SGF Details & Expectations - Our Hype Levels - Mike The Fortune Teller Shares What He Wants - Crazy Perso…
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Game: The Worms series Less story Goofball immersion Develop: Knowing your game's emotional impact Creating space for unintended fun Repeat: What is fun for you? Is your game idea fun? Should your game idea be fun? Goof around in games, game development, and life. Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxi…
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Welcome to the first episode of series 72! In this series, we welcome Pelle Nilsson to discuss his game, Mörk Borg, a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. We also have a guest co-host on this series, Agatha Cheng from the Asians Repres…
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From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project. Show notes: Okay, Let's Redesign N…
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Recorded at Metatopia 2023 Presented by Meguey Baker, Vincent Baker An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take from it, and how and why your own game should work differently. Highlighting PbtA's conversation model, with an emphasis on consent and communication…
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It's interview time! Blessing sits down with indie dev extraordinaire Xalavier Nelson to chat about El Paso, Elsewhere, indie development, how to make a successful game, and Xalavier's empowering speech about being black in games. Run of Show - - Start - Housekeeping - TOPIC OF THE SHOW: The Xalavier Nelson interview - Defender’s Quest 2: Mists of …
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Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a third-person shooter from 1999.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode495.mp3 Music is by PROTODOME and can be bought on St…
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We breakdown everything we saw in the latest PlayStation State of Play. Run of Show- - Start - Grading the State of Play - Concord - Ragarok on PC - Dynasty Warrios - Infinity Nikki - Ballad of Antara - PSVR2 - Ads - Marvel Rivals - Where Winds Meet - Until Dawn - Silent Hill 2 - Monster Hunter Wilds - Astro Bot Learn more about your ad choices. Vi…
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Tomorrow's PlayStation's big day, so what do they have up their sleeve? Tim, Greg, Bless, Mike, and Andy dive into what they think will happen AND what they WANT to happen. Run of Show - - Start - Housekeeping - PSVR2 Predictions - Astro Bot - Hardware - Big Surprises? - Ghost of Tsushima 2? - Live Service Games - Ads - 3rd Parties - LEGO Horizon -…
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