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7th Level Bardcast

Jaryd Jacobs, Jason Hicks, Mikel Smothermon

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7th Level Bardcast is a podcast of shared narrative. Three fellow Tabletop gamers have come together to offer their insight into the knowledge they have gained from their gaming experience. Often this rises from the exploration into storytelling with a narrative angle and immersion into player outlook.
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Link to our Patreon: https://www.patreon.com/7thlevelbardcast RPG a Day Facebook page: https://www.facebook.com/RPGaDAY/?ref=page_internal Autocratik Homepage: https://www.autocratik.com/?fbclid=IwAR33I7tf3YuTnFRhJiYXVAdhBw2c42r9nVBJ6TiMHYH8-9DVtnOem-MrTZI Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://w…
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Link to our Patreon: https://www.patreon.com/7thlevelbardcast RPG a Day Facebook page: https://www.facebook.com/RPGaDAY/?ref=page_internal Autocratik Homepage: https://www.autocratik.com/?fbclid=IwAR33I7tf3YuTnFRhJiYXVAdhBw2c42r9nVBJ6TiMHYH8-9DVtnOem-MrTZI Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://w…
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Link to our Patreon: https://www.patreon.com/7thlevelbardcast RPG a Day Facebook page: https://www.facebook.com/RPGaDAY/?ref=page_internal Autocratik Homepage: https://www.autocratik.com/?fbclid=IwAR33I7tf3YuTnFRhJiYXVAdhBw2c42r9nVBJ6TiMHYH8-9DVtnOem-MrTZI Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://w…
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Link to our Patreon: https://www.patreon.com/7thlevelbardcast RPG a Day Facebook page: https://www.facebook.com/RPGaDAY/?ref=page_internal Autocratik Homepage: https://www.autocratik.com/?fbclid=IwAR33I7tf3YuTnFRhJiYXVAdhBw2c42r9nVBJ6TiMHYH8-9DVtnOem-MrTZI Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://w…
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Link to our Patreon: https://www.patreon.com/7thlevelbardcast RPG a Day Facebook page: https://www.facebook.com/RPGaDAY/?ref=page_internal Autocratik Homepage: https://www.autocratik.com/?fbclid=IwAR33I7tf3YuTnFRhJiYXVAdhBw2c42r9nVBJ6TiMHYH8-9DVtnOem-MrTZI Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://w…
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Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Link to our Patreon: https://www.patreon.com/7thlevelbardcastPor Jaryd Jacobs, Jason Hicks, Mikel Smothermon, Scott Crandall
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Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Link to our Patreon: https://www.patreon.com/7thlevelbardcastPor Jaryd Jacobs, Jason Hicks, Mikel Smothermon, Scott Crandall
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Battle Of The Creek by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Link to our Patreon: https://www.patreon.com/7thlevelbardcastPor Jaryd Jacobs, Jason Hicks, Mikel Smothermon
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Battle Of The Creek by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Link to our Patreon: https://www.patreon.com/7thlevelbardcastPor Jaryd Jacobs, Jason Hicks, Mikel Smothermon
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On this episode Jaryd, Jason, and Mikel talk about how to create proper pacing in games. They explore the possibilities of using shared narrative to allow the players to become involved in the pacing as well. And they touch on the subject of pacing in combat.Por Jaryd Jacobs, Jason Hicks, Mikel Smothermon
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Battle Of The Creek by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Link to our Patreon: https://www.patreon.com/7thlevelbardcastPor Jaryd Jacobs, Jason Hicks, Mikel Smothermon
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Cherry Metal by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Link to our Patreon: https://www.patreon.com/7thlevelbardcastPor Jaryd Jacobs, Jason Hicks, Mikel Smothermon
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Creating and maintaining player engagement requires quite a bit of finesse from the GM. The GM will use many tools to promote player engagement, one of the tools in tension. Tension relays the portentous feeling to the players of something impending. Excitement and anticipation drive players to engage with the story in order to discover what lies i…
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Suspense in the narrative can be both positive and negative, exciting or apprehensive. The drivers in the scenes of a session will determine what reaction will result. These drivers are controlled by both the players and the GM. On this episode Jaryd, Jason, and Mikel discuss how to address the drivers of suspense in gameplay.…
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Jason talks with Jarvis about the concept of using GM tools to encourage and discourage behavior that they as GM's wish to see or not see at the table. They lay out the behaviors that are most troublesome, or most desired, from their players, and the techniques that they each use to help their players understand how to stop or continue their behavi…
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We split the life of a game into different segments, and we have defined them on our podcast many times. The names for each of the segments is about the only thing we each agree on. Each of us has a different definition of what they consist of, how they are used and to what degree. The degree of which we use each segment combines to create our own …
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Hosts Jason and Mikel are joined by two guests from other shows to discuss gaming mediums. Josh from Late and Legends, a D&D actual play podcast, and Izzi from Nat 30's, a D&D actual play Twitch channel. Together the four of them take a look at how each of them came into their respective mediums, and what they enjoy about reaching an audience.…
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Players have a story they are trying to tell for their character; it is the job of the GM to help them tell that story. Players provide the GMs with insight into their characters’ motivations through backstory and narrative play. GMs can use this insight to facilitate the means for players to tell their characters’ stories.…
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NPCs have a life of their own, but a PC sees only a very limited part of that life. Tracking the life of an NPC gives the PCs a more complete insight into a NPC when they encounter them. It is up to the GM to determine how much of that life is prepared and how much is improvised. However, having NPC motivations, drives, goals, quicks, backstories, …
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Jason and Jaryd are joined by Robbie from Could've Been Heroes, an actual play podcast in the land of Faritall, run in the Whim the Grim system. Robbie gives a breakdown of his game Whim the Grim, as well as how it fits into his podcast. Jason and Jaryd provide Robbie with some questions to help him delve into some of his design techniques as well.…
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