Download the App!
show episodes
 
Artwork

1
Woodland War Machine

Good Time Society

Unsubscribe
Unsubscribe
Mensal
 
Woodland War Machine: the podcast covering Leder Games' amazingly awesome asymmetric board game: ROOT! Join Jake Michels, Sam DeRoest, and Kyle Acheson as they explore the tactics and tradecraft of the cutest strategic warfare game ever! Brought to you by: Good Time Society
  continue reading
 
Artwork

1
Victory in Reach

Jon-Joe Edwards, Oliver Lipton, Francis Snyder

Unsubscribe
Unsubscribe
Mensal+
 
A Void Chronicler's Guide to Arcs by Leder Games and Cole Wehrle. A companion piece to the strategy guides on BoardGameGeek. Hosted by Jon-Joe Edwards (ChaoticNoodle), Francis Snyder (francissnyder), and Oliver Lipton (InsolentNoisemaker). Each episode will take us through a single Fate and see us discuss, debate, and argue the Fate's strategies, strengths, and weaknesses. Battles will be waged and captives will be taken. Our ultimate goal: to explore, to teach, and to give a glimpse into th ...
  continue reading
 
A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard Experience is looking to tap into some links that may not have been considered much previously. Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilitie ...
  continue reading
 
The first rule of Fan Club is tell everyone you know about it because we need the listeners. Nick Helm and Nathaniel Metcalfe are fans of stuff. Weird stuff. Mainstream stuff. Niche stuff. They’ve waited all their lives for a platform, and this is their time. Join them and a special guest every Friday as they talk about current trends, classic films and favourite bands. In this ramshackle, helter-skelter show Nick and Nathaniel try to keep the show on track as they wade through passionate ...
  continue reading
 
Loading …
show series
 
00:00 - Intro 03:42 - From editing to design 04:42 - What makes a good rule book? 07:53 - Why big floppy rulebooks? 10:15 - Root 4 a New Hope 11:42 - Big box for all your stuff? 14:57 - What's the pitch room like for Root content? 22:21 - What was the starting point? 25:50 - Clockwork & hirelings support 28:26 - Coolest part of the expansion? 31:06…
  continue reading
 
Jon Barron, designer of Tricky Time Crisis, Best Candy on the Block, and a few more extremely exciting games in an upcoming Kickstarter (let’s just pause to link the Kickstarter <<< it’s right there!), joins the show to discuss [redacted], injecting theme and flavor into card games, [redacted], [redacted], proxy decks, and a whole bunch of trick-ta…
  continue reading
 
Dust off your headphones and get ready for an amazing talk with Jonathan Cox of JonGetsGames. As a voice that I started listening to early in my time in “the hobby,” being able to talk about Jon’s experiences with board games and how that’s led to this culmination of different work and creation within the space was a real treat. And he designed Spr…
  continue reading
 
Welcome to Victory in Reach! In this introductory episode, we talk a little bit about Arcs, why we like it enough to make a podcast about it, and what you can expect from our future episodes. Your hosts are Jon-Joe Edwards, Francis Snyder, and Oliver Lipton Music by Francis Snyder Episode Edited by Oliver Lipton…
  continue reading
 
In this episode, I set up some questions (per usual), and Patrick Leder, founder of Leder Games, takes them and leads a delightful conversation about the company, robots, baby simulators, and other less random things not included in this cherry-picked short list. In all seriousness, this episode covers a range of stories and sentiments, and it’s a …
  continue reading
 
00:00 - Intro 01:42 - Different approach than with Distilled? 04:21 - Did you always plan on publishing in addition to design work? 07:17 - How do publication concerns impact game design? 09:45 - What sets Luthier apart from other games? 13:19 - Was there hesitation over the complexity level? 17:11 - How much do you design for the catalog? 20:27 - …
  continue reading
 
These will be the shortest show notes yet because I have more than enough words in the episode itself. Listen for some unique insights from Board Game Arena developer ufm, and check out all of their BGA adaptations here (you might need to have an account to see this page?). Also, thanks for being a part of this journey. It's been a blast. Also also…
  continue reading
 
Justin Jacobson, owner and president of Restoration Games, joins the show to talk about what drives the company, especially as it's doing something quite different in the hobby board game space. In a world of “digital” remakes, remasters, and re-imaginings of all sorts of different texts, there really aren’t many analogous examples in the analog sp…
  continue reading
 
Daniel Newman, board game designer and New Mill Industries owner, joins the show today to talk about a bunch of really fun topics. The conversation includes, but is not limited to, New Mill, trick-taking games, punk rock, and how one could make impromptu card stands. With a focus on making different designs more readily available and finding work t…
  continue reading
 
Vodcast 3 - Summer Solo-stice: ROVE (a great solo game) and all Solitary Things A hair shorter than the last couple of “Vodcasts,” and that was a part of this episode’s solo challenge. With that mild dose of brevity, there are some interesting thoughts here, and they’re a bit punchier. In this episode, I break down the awesome solo game, ROVE: Resu…
  continue reading
 
Insanely talented artist and creator, Tyler Miles Lockett joins the show to talk about some upcoming projects. Tyler is creating the art for Renier Knizia’s Ichor, Lockett Studio (a really exciting project that we chat about for a bit!), and his HUGE upcoming book, Lockett Studio: Greek Gods and Heroes. Through a long time of traveling and creating…
  continue reading
 
Artist of a million different things (with many of those most recent projects being board games), Alisha Giroux joins the podcast to discuss art, board games, some neat stories about how some collaborations came to be, AI, and a whole bunch of other great insights. Check out Alisha’s work in these links below: Store Portfolio Linkpop for Instagram …
  continue reading
 
A just me episode where I (start to) discuss "balance" in board games, other mediums, and life in general. A lot of the purpose of the episode is to introduce future topics while bringing up some of the things I've been up to that made me think about those topics. There wound up being some interesting connections in here too, and I'm looking forwar…
  continue reading
 
The end of a trilogy. Brett J. Gilbert joins me to cap off a wonderful set of episodes. As one of founders of the Cambridge design group that both Trevor Benjamin and David Thompson from the last two episodes are a part of, it was such a great time going back to the beginning. The oddly constructed chronology of this episode kind of does the same, …
  continue reading
 
In the rare sequel that’s just as good as its predecessor, David Thompson joins the show for “Collabstraction 2: The Collabstractioning.” We talk about some similar ideas in the topics of collaboration and abstraction, but we also discuss the ideas of sequels/iterations/expansions. It was really interesting getting to hear the slight differences in…
  continue reading
 
A wonderful collaborative discussion here with a designer that only designs in collaborations, Trevor Benjamin. Designer of one of my favorite games of all time in Mandala, everything that has Trevor in the design credits is guaranteed to be a fantastic game. Speaking of fantastic, I think this episode is quite fantastic too, so thank you for tunin…
  continue reading
 
The first ever "Vodcast." So while a warning that this one is just me is potentially apt, it's a huge step up from the "Yearly Reflection" episode. Part of the reason this exists is due to the fact that now is my turbo-busy season. Another reason it exists is because there are some good thoughts in here that I want to keep continuing in this Vodcas…
  continue reading
 
In this super sweet episode, Ruel and I have a fantastic talk about all of the things he’s currently working on, some of his life’s stories, and connections between books and board games. To put most of everything in one spot (and that EVERYTHING is a lot), this is Ruel’s Linktree. The Linktree isn’t enough, as he is also on Rahdo and Good Time Soc…
  continue reading
 
Luis Aguasvivas, writer for PopMatters, his own site, and numerous other video game journals, joins me for an episode primarily about the video game Tetris. The episode is a journey from very poignant and personal reflections on the way the game has impacted Luis to funny moments about speed-running board games to the history of Tetris to many othe…
  continue reading
 
Join this fantastic episode, as Brigette leads me (and subsequently all of you) on a board game journey through several unique lenses. Check out all of her amazing work here and the rest of this episode for her insight. Intro (0:00) Brigette’s professional graphic design experience linked up with her board gaming in a way that led to her designing …
  continue reading
 
This episode’s notes start at the end. Eric partnered up with his friend Ben from https://travel-games.co.uk/ to put together these really awesome Tokyo Game Market Bundles. So while this is a kind of plug, it’s really not (but you should look at them, and they’re looking to replenish ones that sell out too [I think the whole initial lot sold out i…
  continue reading
 
Steven recently released Fliptown, which has got me absolutely hooked. That's no surprise, as many of his other co-designs are ones that I have binged/still am binging. Check out Steven's work and Twitter. Exposition Steven's intro into games and game design. A new segment has emerged: "Vod Poorly Explaining Your Game" or VPEYG (the "y" is silent) …
  continue reading
 
Jon Perry, designer of some of my favorite games, comes to talk about all his creative endeavors in this excellent episode. Check out Spots, Air, Land & Sea, Time Barons, Scape Goat, and all future output (some mentioned in this episode!). Jon's website is a great place to look at these games and his work in other mediums. I cannot overstate how ex…
  continue reading
 
Dan Thurot of Space-Biff! joins me for a very special episode ten. Join us and the episode formerly known as "TBDBD" for questions, (non)answers, thoughtfulness, fun, and everything in-between. "These Are My Impressions" (9:27) < chapter title inspired by Usher's "Confessions Part II" Dan receives his assignment for the podcast while we reflect on …
  continue reading
 
Possible Acronym Interpretations: Very In(dividual)(tertextual) Cardboard Experience Special Veritably (sorry that) It’s (a non-)Conversation (but just me) Existentially Spiraling <<< typed this before recording either version of this episode, and it wound up being way too self-fulfilling Vanilla Ice Cream Eating Spectacular DISCLAIMER: If you are …
  continue reading
 
An extremely ranging and fun conversation about all of the research and design ethos that go into Eric's games. The first couple timestamps cover Eric, what got him into gaming, his general research process, and thoughts behind designing. After that, the linked times are about specific research-related questions for specific games. As to not spoil …
  continue reading
 
An in-depth look at all things Bitewing Games and one of its co-founders, Nick Murray. Intro and Reception Area (0:00) What got Nick into board games and some of the moments that made Bitewing games Reading Some Magazines in the Waiting Room (14:10) Movies/shows about dentists Video games that made an impact on Nick's game development and design Hy…
  continue reading
 
The backer kit campaign for Ahoy: New Horizons launches November 14, 2023 here: https://www.backerkit.com/call_to_action/fd610745-96dd-4289-839e-ac0757c468bd/landing 00:00 - Intro & genesis of the expansion 02:04 - What type of expansion is this 04:09 - New factions, same limitations? 04:46 - Solo considered? 06:09 - Approach to figuring out what t…
  continue reading
 
Great discussion with Jamey Stegmaier of Stonemaier Games about a combination/intersection of hobbies we're both interested in. Everything ties together in a fun way here. Prologue (0:00) Just me with a quick pre-interruption discussing a slight tweak to the chapter format. The sound effect was taken on a ridiculously windy day, which made getting …
  continue reading
 
Tried something new, so the episode is broken into chapters or "acts" in the notes here and in the episode. I provide a brief explanation at the beginning of the episode highlighting this attempt, so hopefully it works well. Act I - Setting Sail (4:40) Maybe not the most apt title, unless Alan and I are Imperialist targets for Captain Nemo. Nonethe…
  continue reading
 
Earthborne Rangers is the exciting new cooperative, open-world adventure game that I highly recommend. You can find our review here: https://youtu.be/uX91cv5H43M?si=m6WW_zI7V3BLKILx 00:00 - Earthborne Rangers background 05:25 - Inspiration for the setting 12:51 - 15 years with Fantasy Flight Games 21:27 - Creative director and leaving FFG 28:23 - E…
  continue reading
 
Peter talks about his Kennerspiel des Jahres winning game, Paleo. I love this game, so hearing about the design process and how those choices allow players to tell stories while speaking in the language of the game's world was fascinating. Additionally, Peter discusses his work as an archeologist, Indiana Jones (well, I bring that up), what he's be…
  continue reading
 
An interview with Liz Davidson of the Beyond Solitaire Podcast, YouTube Channel, and design duo for the upcoming Night Witches board game (https://boardgamegeek.com/boardgame/388558/night-witches). In this episode, we discuss all of Liz's work, teaching, balance, pets, video games, and a myriad of other things. With Beyond Solitaire being a huge in…
  continue reading
 
Trick-taking, a quiz, development/design, PS1, and a lot of general fun. Taylor Reiner from Taylor's Trick-Taking Table and further influence in the genre by way of development and designs joins the podcast. In our talk, Taylor dives into the nuances of what makes trick-taking games a unique genre rife for all of the current popularity they've had …
  continue reading
 
Freelancers is the new crossroads game from Plaid Hat Games. Timestamps are below, pre-order here: https://www.plaidhatgames.com/news/2023/03/30/announcing-freelancers-crossroads-game/ 00:00 - Introduction & feelings leading up to release 04:26 - The Plaid Hat Way 06:10 - Starting Board With Life 11:00 - Freedom & flexibility in the design process …
  continue reading
 
An awesome discussion with John Clowdus of Small Box Games where we talk about what got him into game design, keeping things as small as possible, Omen (! kind of), adapting gameplay from art, some books, MTG, and various other topics. In this varied conversation, John (impressively) keeps all of my questioning together to tell an interesting story…
  continue reading
 
In this little audio clip, I talk about the purpose of the podcast in a little more detail than the page's description is able to and reflect on the actual first episode, which preceded this recording. A lot of things are currently "under construction," so there will inevitably be changes and improvements as this goes along. Thank you for joining m…
  continue reading
 
Episode 72 - Season 3 Finale - The crew closes out the season with a look at an overlooked or underknown strategy for each of the factions. Special thanks to the WWMies on the Good Time Society Discord for the crowdsourced ideas! Woodland War Machine: the podcast covering Leder Games' amazingly awesome asymmetric board game: ROOT! Join Jake Michels…
  continue reading
 
Episode 71 - Not the Lost City - Rounding out the components contribution for Root (at Episode 71!), the crew opens up the Landmark Pack and discusses the many tricks and trade-offs to The Legendary Forge, Black Market, Tower, Ferry, and everyone’s favorite - The Elder Treetop. Woodland War Machine: the podcast covering Leder Games' amazingly aweso…
  continue reading
 
Episode 70 - Three Cheersley for Joshua Yearsley - Leder Games' Editor and Game Developer Joshua Yearsley joins the crew for an intricate interview on the rules, design, and origins of Root! Woodland War Machine: the podcast covering Leder Games' amazingly awesome asymmetric board game: ROOT! Join Jake Michels, Sam DeRoest, and Kyle Acheson as they…
  continue reading
 
Episode 69 - Nice - So your friends have a DIFFERENT idea of a good time. Whether their pro-gamers, casual players, or new to the whole hobby, people usually need a nice introduction to Root in order to fall in love. The crew mulls over the methods to help gamers find the fun in an aggressively asymmetric wargame. Later on they interview a dear fri…
  continue reading
 
Episode 68 - Hydrophiles and Know-It-Alls - With the Winter Tournament ending soon and eventual Root Con 2023 Tournament on the horizon, the crew explores the best-practices of preparation for competitive root. Physically, mentally, and emotionally, being prepared for the game, the players, and yourself, leads to your best shot at the crown. Woodla…
  continue reading
 
Episode 67 - Mythbustin’ Makes Me Feel Good - The crew caps off the scientific survey of Root Myths with a look at the more subjective side of the Woodland Rumors - Is 5-Player the Future?, Does Losing A Bird Card in the Retinue ALWAYS suck? Tune in and find out! Woodland War Machine: the podcast covering Leder Games' amazingly awesome asymmetric b…
  continue reading
 
Episode 66 - Hireling World Cup Final - The crew closes the Hireling Hierarchy with a look at the four finalist pairings and their game-bending abilities. Who will win? Who will lose? What do they even get as a reward? All will be revealed! Also, the team talks tourneys with a recap of just SOME of the recent Winter Tournament Games. Woodland War M…
  continue reading
 
Episode 65 - Myths Tested - The Crew puts the common (and uncommon) Root-beliefs to the test! Relying mostly on anecdotal info, they break and bolster the metas and the hot takes of the Woodland! [Note: No episode next Thursday, 3/30 - we'll return on 4/6] Woodland War Machine: the podcast covering Leder Games' amazingly awesome asymmetric board ga…
  continue reading
 
Episode 64 - Promoted Marauders - Round One of the Hirelings World Cup closes with a review of the three big bois of the Marauders expansion - The Vault Keepers, Bearer Warriors, and the Popular Band! Woodland War Machine: the podcast covering Leder Games' amazingly awesome asymmetric board game: ROOT! Join Jake Michels, Sam DeRoest, and Kyle Aches…
  continue reading
 
ROOT CON IS HAPPENING! August 19-20th - Portland, Oregon - Guardian Games Tickets ON SALE NOW Customers Outside US and Canada please contact samuel.deroest@clourke.com -LARGEST IN-PERSON ROOT TOURNEY EVER -LIVE RECORDING OF WOODLAND WAR MACHINE -PRIZES AND RAFFLES -COLE IS GONNA BE THERE -JOSH IS GONNA BE THERE -ADDITIONAL SPECIAL GUESTS -ROOT RPG …
  continue reading
 
Loading …

Guia rápido de referências