Player FM - Internet Radio Done Right
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Conteúdo fornecido por Brian Henk, Richard New, and Jeremy Commandeur. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Brian Henk, Richard New, and Jeremy Commandeur ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
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Squid Game: The Official Podcast
Squid Game is back, and so is Player 456. In the gripping Season 2 premiere, Player 456 returns with a vengeance, leading a covert manhunt for the Recruiter. Hosts Phil Yu and Kiera Please dive into Gi-hun’s transformation from victim to vigilante, the Recruiter’s twisted philosophy on fairness, and the dark experiments that continue to haunt the Squid Game. Plus, we touch on the new characters, the enduring trauma of old ones, and Phil and Kiera go head-to-head in a game of Ddakjji. Finally, our resident mortician, Lauren Bowser is back to drop more truth bombs on all things death. SPOILER ALERT! Make sure you watch Squid Game Season 2 Episode 1 before listening on. Let the new games begin! IG - @SquidGameNetflix X (f.k.a. Twitter) - @SquidGame Check out more from Phil Yu @angryasianman , Kiera Please @kieraplease and Lauren Bowser @thebitchinmortician on IG Listen to more from Netflix Podcasts . Squid Game: The Official Podcast is produced by Netflix and The Mash-Up Americans.…
Board Game Business Podcast
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Manage series 182523
Conteúdo fornecido por Brian Henk, Richard New, and Jeremy Commandeur. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Brian Henk, Richard New, and Jeremy Commandeur ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
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100 episódios
Marcar/Desmarcar tudo como reproduzido ...
Manage series 182523
Conteúdo fornecido por Brian Henk, Richard New, and Jeremy Commandeur. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Brian Henk, Richard New, and Jeremy Commandeur ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
…
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100 episódios
Todos os episódios
×1 Going Full Time as a Game Developer with John Brieger - Ep. 92 37:17
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37:17John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger
1 Going Full Time as a Game Developer with John Brieger - Ep. 91 34:56
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34:56Learn why your game needs development help with professional developer, John Brieger. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger
1 Top 5 Rough Edges on a Kickstarter Game - Ep. 90 23:04
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23:04We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours! Dustin Schwartz Rules Editing: https://twitter.com/dustinbschwartz The Game Crafter Sanity Test: https://help.thegamecrafter.com/article/145-sanity-tests
1 Top 5 Places to Find Prototype Art - Ep. 89 27:49
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27:49In this episode, we re-visit our list of top places to find art for your prototype. Links: The Noun Project: http://www.thenounproject.com Nasa: https://www.nasa.gov/multimedia/imagegallery/index.html National Gallery of Art: https://www.nga.gov/collection/collection-search.html Public Domain Smithsonian: https://www.si.edu/search/ Public Domain New York Public Libraries: https://digitalcollections.nypl.org https://www.nypl.org/research/collections/digital-collections/public-domain Pixabay: https://pixabay.com GameIcons.Net: http://game-icons.net Flicker: https://www.flickr.com/photos/britishlibrary https://www.flickr.com/photos/internetarchivebookimages/Major Patreon: https://www.patreon.com/Arcknight https://www.patreon.com/AlishaVolkman https://www.patreon.com/satoshi_matsuura…
1 Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88 26:08
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26:08Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020. Resources: Good Cop Bad Cop Online - https://gcbc.arantius.com/ Tabletopia - https://tabletopia.com/ Tabletop Simulator - https://www.tabletopsimulator.com/ Board Game Arena - BoardGameArena.com Roll20 - https://roll20.net/ BoardSpace - boardspace.net…
1 Top 5 Time Savers for Game Designers - Ep. 87 24:50
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24:50In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME. Resources Mentioned Google Drive - https://docs.google.com Dropbox - https://www.dropbox.com Card Creatr - https://cardcreatr.sffc.xyz/ Component.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Multideck - https://semicolon.com/multideck/multideck.html Pages - https://www.apple.com/pages/ The Game Crafter Art Store - https://www.thegamecrafter.com/design-assets…
1 Top 5 Tips for Advertising Your Board Game - Ep. 86 24:17
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24:17We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game. References: Bitly Link Shortener - https://bitly.com/ Google Link Shortener - https://goo.gl/ Google Analytics - https://analytics.google.com/ Facebook Ads - https://www.facebook.com/business/ads…
1 Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85 32:17
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32:17Today we dig into the Patreon mailbag and answer these questions: How do you recover from being punched in the gut? What is a unique enough selling point for a game? What are some component cost considerations to take when manufacturing your game? Should I fulfill my Kickstarter campaign myself? Is it possible to manufacture games in the US? Thanks to Mark Edwards for editing this!…
1 Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84 32:31
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32:31How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now. Here is the top 5 list: 5) More games in big box retailers 4) It's easier to make games 3) Kickstarter explosion 2) Growth of games at conventions 1) Distribution is harder…
1 Top 5 Ways to Deal with Scope Creep - Ep. 83 23:24
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23:24Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through! 5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun. 1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.…
1 Top 5 Ways to Build a Crowd for Your Game - Ep. 82 28:40
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28:40When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others. 5. Create a Facebook page or group 4. Build/support your local gaming community 3. Use other's crowds by getting your game to reviewers and other influencers 2. Send infrequent newsletters 1. Create a landing page and funnel people to it through flyers, ads, social media, and everywhere…
1 Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81 29:17
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29:17Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business. Resources: Multideck - https://itunes.apple.com/us/app/multideck/id1193399487?mt=12 Compononent.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Asana - https://app.asana.com/ Trello - https://trello.com/en Jira - https://www.atlassian.com/software/jira Noun Project - https://thenounproject.com/ Card Creatr - https://cardcreatr.sffc.xyz/ Edited by: Mark Edwards…
1 Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80 22:16
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22:16Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use to improve your next pitch.
1 Signs It Is Time to Give up on a Design - Ep. 79 19:28
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19:28When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, the signs are: 5) No market opportunity 4) Design colleagues don't ask about the status or encourage you to keep working on it 3) Too long to play/too long to explain the rules 2) Not fun enough (playtesters don't ask to play again) 1) No hook or the hook is not good enough…
1 Reasons to Theme Your Prototype - Ep. 78 18:52
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18:52We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one: 5) Theme makes it easier to learn your game. It drives cohesion, direction, and rules comprehension. 4) Some publishers really care about theme (like Brian) so you'll get more opportunities if your game has one. You'll get in the door. Theme sells better than math. Games are an experience, and theme tells your story. 3) A themed games is more interesting to players so you'll get more playtesters. It shows your playtesters that you respect their time and level of enjoyment. 2) Save the publisher time by showing them it is complete. A game with no theme isn't done yet and they would usually not do that work if they can avoid it. Once you're in the door, you're more likely to stay there. 1) Theme is part of the design. Why are we even talking about them as if they are independent parts?…
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