Everyone has a dream. But sometimes there’s a gap between where we are and where we want to be. True, there are some people who can bridge that gap easily, on their own, but all of us need a little help at some point. A little boost. An accountability partner. A Snooze Squad. In each episode, the Snooze Squad will strategize an action plan for people to face their fears. Guests will transform their own perception of their potential and walk away a few inches closer to who they want to become ...
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Episode 251: Video Game Art Director Ole Tillmann & Creating The Stop Mo Style For Harold Halibut
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Manage episode 412942850 series 2534216
Conteúdo fornecido por Animation Industry Podcast. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Animation Industry Podcast ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history. Tune in to Ibele and Tillmann to hear: *What Tillmann did that led to Harold Halibut to getting funded *How Tillmann kept motivation on a ten-year project (with no end in sight) *How big of a team is needed to develop an indie video game Social Links: *Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/ *Check out Tillman’s website: https://mousemou.se/ *Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
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253 episódios
MP3•Home de episódios
Manage episode 412942850 series 2534216
Conteúdo fornecido por Animation Industry Podcast. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Animation Industry Podcast ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history. Tune in to Ibele and Tillmann to hear: *What Tillmann did that led to Harold Halibut to getting funded *How Tillmann kept motivation on a ten-year project (with no end in sight) *How big of a team is needed to develop an indie video game Social Links: *Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/ *Check out Tillman’s website: https://mousemou.se/ *Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
…
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