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Alternative ad networks for mobile game marketing - Sylvain Etard (Tilting Point)

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Conteúdo fornecido por Remerge. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Remerge ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Getting mobile games in front of new users on Google, Meta, and other large advertising networks has become increasingly challenging, with more competition than ever before and the high-cost impact of seasonality. In this episode, Sylvain Etard, the Senior Gaming Growth Manager for Tilting Point (the leader in free-to-play games), shares how he manages this challenge by working with alternative vendors and channels, such as Demand-Side Platforms (DSPs), CTV, and rewarded ad networks.

Questions Sylvain answered in this episode:

  • What’s your role at Tilting Point?
  • What’s the problem with solely relying on the big players for app growth?
  • How do you solve these UA challenges?
  • Why is CTV the most difficult network to get into?
  • How do you go about onboarding these new networks?
  • How do you measure the LTV of these new channels?
  • What KPIs should we be looking at besides ROAS?
  • What percentage of the budget do you recommend going to the big players versus testing these other networks?
  • How do you stay current with these different strategies?
  • What types of things are you looking for in a new vendor?
  • When do you decide to stop working with a new vendor?

Timestamp:

  • 0:46 Sylvain’s role at Tilting Point
  • 2:01 Challenges of marketing your games on Google and Meta
  • 3:53 Finding new partners to market with
  • 5:00 Marketing your mobile game with CTV
  • 6:11 Getting started with new networks
  • 6:45 Predicting LTV with new channels
  • 8:47 Distributing your marketing budget
  • 9:46 How Sylvain stays up to speed with the latest trends
  • 11:04 Shopping for a new vendor
  • 12:19 Deciding when to stop with a new vendor
  • 13:02 Tips for getting into the mobile game marketing industry
  • 14:00 Challenges with retargeting
  • 16:29 Rewarded platforms
  • 18:15 Cross-promoting games
  • 21:12 What to do in Barcelona

Quotes:

(7:01-7:16) “A good way to do LTV predictions for a game is to look at Day 7, Day 14, depending on your game, and the LTV and retention you have. If you have really good LTV but lower retention than other games, it should be a red flag.”

(11:04-11:20) “What I’m looking for in a new vendor is reliability. Having a lot of LinkedIn messages, we cannot always rely on whatever the vendor says. So the MMP benchmark and MMP index is a good source of reliability because if competitors are spending there, there’s a reason.”

Mentioned in this episode:

  continue reading

196 episódios

Artwork
iconCompartilhar
 
Manage episode 438040789 series 3587809
Conteúdo fornecido por Remerge. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Remerge ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Getting mobile games in front of new users on Google, Meta, and other large advertising networks has become increasingly challenging, with more competition than ever before and the high-cost impact of seasonality. In this episode, Sylvain Etard, the Senior Gaming Growth Manager for Tilting Point (the leader in free-to-play games), shares how he manages this challenge by working with alternative vendors and channels, such as Demand-Side Platforms (DSPs), CTV, and rewarded ad networks.

Questions Sylvain answered in this episode:

  • What’s your role at Tilting Point?
  • What’s the problem with solely relying on the big players for app growth?
  • How do you solve these UA challenges?
  • Why is CTV the most difficult network to get into?
  • How do you go about onboarding these new networks?
  • How do you measure the LTV of these new channels?
  • What KPIs should we be looking at besides ROAS?
  • What percentage of the budget do you recommend going to the big players versus testing these other networks?
  • How do you stay current with these different strategies?
  • What types of things are you looking for in a new vendor?
  • When do you decide to stop working with a new vendor?

Timestamp:

  • 0:46 Sylvain’s role at Tilting Point
  • 2:01 Challenges of marketing your games on Google and Meta
  • 3:53 Finding new partners to market with
  • 5:00 Marketing your mobile game with CTV
  • 6:11 Getting started with new networks
  • 6:45 Predicting LTV with new channels
  • 8:47 Distributing your marketing budget
  • 9:46 How Sylvain stays up to speed with the latest trends
  • 11:04 Shopping for a new vendor
  • 12:19 Deciding when to stop with a new vendor
  • 13:02 Tips for getting into the mobile game marketing industry
  • 14:00 Challenges with retargeting
  • 16:29 Rewarded platforms
  • 18:15 Cross-promoting games
  • 21:12 What to do in Barcelona

Quotes:

(7:01-7:16) “A good way to do LTV predictions for a game is to look at Day 7, Day 14, depending on your game, and the LTV and retention you have. If you have really good LTV but lower retention than other games, it should be a red flag.”

(11:04-11:20) “What I’m looking for in a new vendor is reliability. Having a lot of LinkedIn messages, we cannot always rely on whatever the vendor says. So the MMP benchmark and MMP index is a good source of reliability because if competitors are spending there, there’s a reason.”

Mentioned in this episode:

  continue reading

196 episódios

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