Bits and segments from Kevin in the Morning with Allie & Jensen.
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#47. Marko (Duplex) Dieckmann & Christian (Nofl) Oesch in Face Of Mankind
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Conteúdo fornecido por DEEKAST. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por DEEKAST ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
DEEKAST #47 Marko Dieckmann is a game developer in Berlin, founder of Ion Lands which has newly released 'Phoning Home' on Steam. He was previously the founder of Duplex Systems which created the epic sandbox MMORPG 'Face of Mankind' circa 2005. Christian 'NoFL' Oesch based in Switzerland was the lead artist on the game developing many of the maps and environments. I spoke to them to talk about Face of Mankind because it was an immensely enjoyable and unique gaming experience. The game was an indie development initially and went through various phases and changes through it's lifetime. The game is now history but it will forever be with me and the others who played it. Please google or YouTube face of mankind to learn more. Follow @ionlands on twitter. --- Support this podcast: https://podcasters.spotify.com/pod/show/deekast/support
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61 episódios
MP3•Home de episódios
Manage episode 212935570 series 2398648
Conteúdo fornecido por DEEKAST. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por DEEKAST ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
DEEKAST #47 Marko Dieckmann is a game developer in Berlin, founder of Ion Lands which has newly released 'Phoning Home' on Steam. He was previously the founder of Duplex Systems which created the epic sandbox MMORPG 'Face of Mankind' circa 2005. Christian 'NoFL' Oesch based in Switzerland was the lead artist on the game developing many of the maps and environments. I spoke to them to talk about Face of Mankind because it was an immensely enjoyable and unique gaming experience. The game was an indie development initially and went through various phases and changes through it's lifetime. The game is now history but it will forever be with me and the others who played it. Please google or YouTube face of mankind to learn more. Follow @ionlands on twitter. --- Support this podcast: https://podcasters.spotify.com/pod/show/deekast/support
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