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Why Gamers Shouldn't Care About Critics' Opinions

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Manage episode 451929515 series 3379712
Conteúdo fornecido por Digital Cafe Media. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Digital Cafe Media ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Brett Deister dives into the ongoing relevance and reception of games like Baldur's Gate 3, Star Wars Outlaws, and S.T.A.L.K.E.R. 2, highlighting the stark contrast between gamers' experiences and critics' opinions. He critiques the Game Awards for prioritizing journalists' views over those of players, questioning the validity of nominations that include DLCs and remakes. Steam's new regulations on season passes and DLCs take center stage as Brett discusses the need for accountability from developers to deliver on their promises. Additionally, he addresses political interference in gaming, particularly the push from certain politicians to crack down on perceived hate symbols in gaming communities. With a candid and sarcastic tone, Brett emphasizes that the gaming industry should focus on what truly matters: the gamers themselves.

Takeaways:

  • Baldur's Gate 3 has more players this year than during its launch year, indicating strong ongoing interest.
  • Star Wars Outlaws has faced significant criticism, particularly regarding its forced stealth mechanics.
  • The Game Awards' inclusion of DLCs and remakes raises questions about the value of their nominations.
  • Steam's new rules on season passes require developers to stick to promised release dates.
  • Political interference in gaming discussions undermines genuine gamer experiences and opinions.
  • Critics often overlook what gamers truly enjoy, leading to a disconnect in game appreciation.

Companies mentioned in this episode:

  • BioWare
  • Valve
  • Nexus
  • Steam
  • S.T.A.L.K.E.R.
  • Unreal Engine
  • ADL
  • Hamas
  • Hezbollah
  • Valve
  • Elden Ring
  • GameStop
  • IGN
  • Rolling Stone
  • Entertainment Weekly
  • GamesRadar
  • Polygon
  • Digital Trends
  • Giant Bomb
  • New York Times
  • Touch Arcade
  • PC Gamer
  • LA Times

  continue reading

56 episódios

Artwork
iconCompartilhar
 
Manage episode 451929515 series 3379712
Conteúdo fornecido por Digital Cafe Media. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Digital Cafe Media ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Brett Deister dives into the ongoing relevance and reception of games like Baldur's Gate 3, Star Wars Outlaws, and S.T.A.L.K.E.R. 2, highlighting the stark contrast between gamers' experiences and critics' opinions. He critiques the Game Awards for prioritizing journalists' views over those of players, questioning the validity of nominations that include DLCs and remakes. Steam's new regulations on season passes and DLCs take center stage as Brett discusses the need for accountability from developers to deliver on their promises. Additionally, he addresses political interference in gaming, particularly the push from certain politicians to crack down on perceived hate symbols in gaming communities. With a candid and sarcastic tone, Brett emphasizes that the gaming industry should focus on what truly matters: the gamers themselves.

Takeaways:

  • Baldur's Gate 3 has more players this year than during its launch year, indicating strong ongoing interest.
  • Star Wars Outlaws has faced significant criticism, particularly regarding its forced stealth mechanics.
  • The Game Awards' inclusion of DLCs and remakes raises questions about the value of their nominations.
  • Steam's new rules on season passes require developers to stick to promised release dates.
  • Political interference in gaming discussions undermines genuine gamer experiences and opinions.
  • Critics often overlook what gamers truly enjoy, leading to a disconnect in game appreciation.

Companies mentioned in this episode:

  • BioWare
  • Valve
  • Nexus
  • Steam
  • S.T.A.L.K.E.R.
  • Unreal Engine
  • ADL
  • Hamas
  • Hezbollah
  • Valve
  • Elden Ring
  • GameStop
  • IGN
  • Rolling Stone
  • Entertainment Weekly
  • GamesRadar
  • Polygon
  • Digital Trends
  • Giant Bomb
  • New York Times
  • Touch Arcade
  • PC Gamer
  • LA Times

  continue reading

56 episódios

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