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Episode 175 – “Objectively” Bad

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Conteúdo fornecido por Luke Navarro and Mike Perna, Luke Navarro, and Mike Perna. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Luke Navarro and Mike Perna, Luke Navarro, and Mike Perna ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

What makes a game objectively bad? It was the question that was asked of the internet from the folks at Board Game Blitz on their twitter feed. Naturally, we were curious about that concept too – but not specifically because we wanted to know the answer as much as we were observing how subjective all the answers were.

In this episode, we may not have had a lot of time to play (due to increases in job requirements and snow) – but I talk about playing Tides of Time with my wife. We talk about Fireball Island – both in its classic form and new, fresh, Restoration Games flavors – and ask how much is this nostalgia-soaked gimmick and how much just fun, silly gameplay?

And then we move into the main topic… how easy it is to think that your opinion on a given topic must be objectively correct simply because it’s the one you hold to. In board games, in life, and most especially in faith – this is a dangerous proposition if left unchecked.

P.S. – You really should check out Flip the Table’s back catalog – especially Gone Birding. And I checked – it’s Flip Florey’s Super Saturday Board Game Serial. Worth a listen.

  continue reading

257 episódios

Artwork
iconCompartilhar
 
Manage episode 202935919 series 1232784
Conteúdo fornecido por Luke Navarro and Mike Perna, Luke Navarro, and Mike Perna. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Luke Navarro and Mike Perna, Luke Navarro, and Mike Perna ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

What makes a game objectively bad? It was the question that was asked of the internet from the folks at Board Game Blitz on their twitter feed. Naturally, we were curious about that concept too – but not specifically because we wanted to know the answer as much as we were observing how subjective all the answers were.

In this episode, we may not have had a lot of time to play (due to increases in job requirements and snow) – but I talk about playing Tides of Time with my wife. We talk about Fireball Island – both in its classic form and new, fresh, Restoration Games flavors – and ask how much is this nostalgia-soaked gimmick and how much just fun, silly gameplay?

And then we move into the main topic… how easy it is to think that your opinion on a given topic must be objectively correct simply because it’s the one you hold to. In board games, in life, and most especially in faith – this is a dangerous proposition if left unchecked.

P.S. – You really should check out Flip the Table’s back catalog – especially Gone Birding. And I checked – it’s Flip Florey’s Super Saturday Board Game Serial. Worth a listen.

  continue reading

257 episódios

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