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Making game design accessible and engaging for all creatives (w/ Eric Zimmerman)

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Conteúdo fornecido por Gameplayarts. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Gameplayarts ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Eric Zimmerman is a visionary game designer, educator, and theorist known for his innovative approach to game design and its applications beyond the gaming industry. With over 30 years of experience, Eric has made significant contributions to the field, including co-authoring the seminal book "Rules of Play" and his recent work "The Rules We Break."

In this episode, Eric shares his unique journey from visual arts to game design and how he bridges the gap between game theory and practice. He explores the fundamental concepts of game design - rules, systems, and interaction - and their relevance to various creative fields. Eric's approach demystifies the game design process, making it accessible to gaming enthusiasts and those who may be skeptical about games.

From rapid prototyping to iterative design, Eric offers valuable insights into the creative process that can benefit professionals across different disciplines. He discusses how game design thinking can enhance problem-solving skills and foster innovation in unexpected ways. Eric's passion for teaching and sharing knowledge shines through as he explains his methods for engaging students and professionals alike in the art and science of game design.
If you like this podcast, you'll love Eric's class!

  continue reading

Capítulos

1. Eric's path to game design (00:00:00)

2. The rise of game criticism (00:08:32)

3. Breaking down game design basics (00:11:24)

4. Creating fun through limitations (00:15:16)

5. Quick and dirty prototyping (00:16:44)

6. Why playtesting matters (00:18:00)

7. Teaching game design: then and now (00:21:55)

8. Sharing 30 years of game design wisdom (00:24:29)

2 episódios

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iconCompartilhar
 
Manage episode 425982500 series 3579232
Conteúdo fornecido por Gameplayarts. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Gameplayarts ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Eric Zimmerman is a visionary game designer, educator, and theorist known for his innovative approach to game design and its applications beyond the gaming industry. With over 30 years of experience, Eric has made significant contributions to the field, including co-authoring the seminal book "Rules of Play" and his recent work "The Rules We Break."

In this episode, Eric shares his unique journey from visual arts to game design and how he bridges the gap between game theory and practice. He explores the fundamental concepts of game design - rules, systems, and interaction - and their relevance to various creative fields. Eric's approach demystifies the game design process, making it accessible to gaming enthusiasts and those who may be skeptical about games.

From rapid prototyping to iterative design, Eric offers valuable insights into the creative process that can benefit professionals across different disciplines. He discusses how game design thinking can enhance problem-solving skills and foster innovation in unexpected ways. Eric's passion for teaching and sharing knowledge shines through as he explains his methods for engaging students and professionals alike in the art and science of game design.
If you like this podcast, you'll love Eric's class!

  continue reading

Capítulos

1. Eric's path to game design (00:00:00)

2. The rise of game criticism (00:08:32)

3. Breaking down game design basics (00:11:24)

4. Creating fun through limitations (00:15:16)

5. Quick and dirty prototyping (00:16:44)

6. Why playtesting matters (00:18:00)

7. Teaching game design: then and now (00:21:55)

8. Sharing 30 years of game design wisdom (00:24:29)

2 episódios

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