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Vigilante Beth Vs. The Tucker Gang

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Manage episode 450322556 series 3432355
Conteúdo fornecido por Cy Porter. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Cy Porter ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

People are trapped in an old abandoned mine shaft. Citizens or townies, a hate group called the Tucker Group, and a lone vigilante whose life mission it is to hunt down the Tuckers who killed her sister. This is a continuation of Beth's story. To follow her story you can listen to episodes 16, 21, 40, and 47.

Beth tries to evade the Tucker group after a botched assassination attempt in the nearby town featured in Episode 47. Beth has a broken thumb and uses a portable survival pod to navigate the tunnels. She sets traps and explosives to slow down the Tuckers, who have mobilized a large force to search for her.

The Tuckers forcibly separating a young woman named Kristen from her elderly parents. One of the Tuckers, Jesse, tries to bring things in from the storm.

After days of being trapped underground as the storm rages on, the townspeople's food and supplies start running low. The Tuckers, who have more provisions, refuse to share. Demise seems certain for the townies but what happens when Beth plans her second attack?

Tech Featured:

Personal Technology:

1. A.R. (Augmented Reality) systems including:

- Navigation with 3D hologram maps

- Air buttons/pointer interface

- Deep listening app for vibration/radio detection

- Combat helmets/glasses

2. Night vision goggles with:

- Radio sensor painting

- Echo analysis capabilities

- Lydar mode

3. Streaming cam bone mounts

Transportation/Robotics:

1. Four-legged portable survival pod

2. Various bot types:

- War Dog Bots

- Police Bots

- Lutin Bots

- Camera bots

3. Sky cranes and blimps

4. Spoke-wheel follow carts

5. Legged wagons

6. Walker flats (flatbed walkers)

Survival/Combat Equipment:

1. Smart particle travel mattresses

2. Track-ware (military tracking software)

3. Smoke bombs that erase DNA/biomarkers

4. Camp alarm stakes

5. Hand crank camp lamps

6. Sulfur eating microbe lamps

7. Humidity condenser

8. Advanced medical supplies:

- Engineered microbes for wound treatment

- Self-hardening medical cloth/cast

Communications/Computing:

1. World web (appears to be an advanced internet)

2. Radio silence mode for devices

3. Private networks

4. V.R. (Virtual Reality) systems

Even everyday items seem advanced:

1. Smart water bottles with signal capabilities

2. Mechanical stomach (mentioned but not explained)

3. Century battery

Communication/Computing Tech:

- World Net (appears to be a global network, currently down)

- Canal link (some kind of neural/biological computer interface)

- AR (Augmented Reality) goggles/glasses with:

- Thermal sensors

- Sound sensors

- Smell sensors

- Night vision

- Entity tagging/labeling

- 3D mapping capabilities

- Hologram displays

- Motion detection/highlighting

- Target acquisition system

- Bone-mounted jack interface

Military/Combat Tech:

- War Dogs/War Bots (advanced military robots)

- Police Robots (G-32 model mentioned)

- Combat paint (thermal masking, light/signal scattering)

- Air pistol with:

- Liquid air propulsion system

- Silencer

- Smart targeting system

- Poison darts with adjustable lethality

- Microbe-based lubricant

Other Equipment:

- Relay scatter rocket (contains tiny signal relay devices)

- Bio-containment suit

- P-nine canisters (some kind of explosive device)

- Smart particle gel shoe soles with:

- Sound reduction

- Active noise cancellation

- Smart-particle smoke (used against robots):

- Electrically charged

- Protein particles that react to electric motors

- Self-binding capabilities

- Brazzo-coated clothes (snake bite protection)

Many of the characters in this project appear in future episodes.

Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

This is Episode 60 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction.

These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.

Copyright © Leon Horn 2024. All rights reserved.

  continue reading

60 episódios

Artwork
iconCompartilhar
 
Manage episode 450322556 series 3432355
Conteúdo fornecido por Cy Porter. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Cy Porter ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

People are trapped in an old abandoned mine shaft. Citizens or townies, a hate group called the Tucker Group, and a lone vigilante whose life mission it is to hunt down the Tuckers who killed her sister. This is a continuation of Beth's story. To follow her story you can listen to episodes 16, 21, 40, and 47.

Beth tries to evade the Tucker group after a botched assassination attempt in the nearby town featured in Episode 47. Beth has a broken thumb and uses a portable survival pod to navigate the tunnels. She sets traps and explosives to slow down the Tuckers, who have mobilized a large force to search for her.

The Tuckers forcibly separating a young woman named Kristen from her elderly parents. One of the Tuckers, Jesse, tries to bring things in from the storm.

After days of being trapped underground as the storm rages on, the townspeople's food and supplies start running low. The Tuckers, who have more provisions, refuse to share. Demise seems certain for the townies but what happens when Beth plans her second attack?

Tech Featured:

Personal Technology:

1. A.R. (Augmented Reality) systems including:

- Navigation with 3D hologram maps

- Air buttons/pointer interface

- Deep listening app for vibration/radio detection

- Combat helmets/glasses

2. Night vision goggles with:

- Radio sensor painting

- Echo analysis capabilities

- Lydar mode

3. Streaming cam bone mounts

Transportation/Robotics:

1. Four-legged portable survival pod

2. Various bot types:

- War Dog Bots

- Police Bots

- Lutin Bots

- Camera bots

3. Sky cranes and blimps

4. Spoke-wheel follow carts

5. Legged wagons

6. Walker flats (flatbed walkers)

Survival/Combat Equipment:

1. Smart particle travel mattresses

2. Track-ware (military tracking software)

3. Smoke bombs that erase DNA/biomarkers

4. Camp alarm stakes

5. Hand crank camp lamps

6. Sulfur eating microbe lamps

7. Humidity condenser

8. Advanced medical supplies:

- Engineered microbes for wound treatment

- Self-hardening medical cloth/cast

Communications/Computing:

1. World web (appears to be an advanced internet)

2. Radio silence mode for devices

3. Private networks

4. V.R. (Virtual Reality) systems

Even everyday items seem advanced:

1. Smart water bottles with signal capabilities

2. Mechanical stomach (mentioned but not explained)

3. Century battery

Communication/Computing Tech:

- World Net (appears to be a global network, currently down)

- Canal link (some kind of neural/biological computer interface)

- AR (Augmented Reality) goggles/glasses with:

- Thermal sensors

- Sound sensors

- Smell sensors

- Night vision

- Entity tagging/labeling

- 3D mapping capabilities

- Hologram displays

- Motion detection/highlighting

- Target acquisition system

- Bone-mounted jack interface

Military/Combat Tech:

- War Dogs/War Bots (advanced military robots)

- Police Robots (G-32 model mentioned)

- Combat paint (thermal masking, light/signal scattering)

- Air pistol with:

- Liquid air propulsion system

- Silencer

- Smart targeting system

- Poison darts with adjustable lethality

- Microbe-based lubricant

Other Equipment:

- Relay scatter rocket (contains tiny signal relay devices)

- Bio-containment suit

- P-nine canisters (some kind of explosive device)

- Smart particle gel shoe soles with:

- Sound reduction

- Active noise cancellation

- Smart-particle smoke (used against robots):

- Electrically charged

- Protein particles that react to electric motors

- Self-binding capabilities

- Brazzo-coated clothes (snake bite protection)

Many of the characters in this project appear in future episodes.

Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

This is Episode 60 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction.

These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.

Copyright © Leon Horn 2024. All rights reserved.

  continue reading

60 episódios

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