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How games, god(s) and chance transformed human decision-making

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Conteúdo fornecido por Lux Capital. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Lux Capital ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Gaming has enveloped our world. A majority of Americans now gamble at least once every year, and popular video games like Fortnite and Roblox count hundreds of millions of global players. In social science, game theory and its descendants remain the mainstay for objectively analyzing human rationality, even as a gigaton of evidence shows the limits of these mathematical approaches. Meanwhile in foreign affairs, wargaming (including some of our very own Riskgaming scenarios!) are used to explore speculative futures that can change the fate of nations.

All of these subjects and more are fodder in Playing With Reality: How Games Have Shaped Our World, a broad and open inquiry into the nature of games written by neuroscientist Kelly Clancy. Kelly weaves discussions of dopamine, surprise, chance and learning into a history of human behavioral development over the ages, but then she pivots her discussion. For all of gaming’s success across time and around the world, what are its limits and are we properly critiquing these simulacra of reality?

Kelly joins host Danny Crichton to talk about her book and so much more across an extended show that gets at the very heart of Riskgaming. We talk about the history of games, why the theory of probability arrived so late in the development of mathematics, why game theory works mathematically but fails to capture the complexity and dynamism of human behavior, how AI models use gaming techniques like self-play to evolve, and how the world might change given the explosive popularity of interactive gaming in all facets of modern life.

Produced by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Christopher Gates⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠George Ko⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

  continue reading

108 episódios

Artwork
iconCompartilhar
 
Manage episode 437078923 series 3337582
Conteúdo fornecido por Lux Capital. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Lux Capital ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Gaming has enveloped our world. A majority of Americans now gamble at least once every year, and popular video games like Fortnite and Roblox count hundreds of millions of global players. In social science, game theory and its descendants remain the mainstay for objectively analyzing human rationality, even as a gigaton of evidence shows the limits of these mathematical approaches. Meanwhile in foreign affairs, wargaming (including some of our very own Riskgaming scenarios!) are used to explore speculative futures that can change the fate of nations.

All of these subjects and more are fodder in Playing With Reality: How Games Have Shaped Our World, a broad and open inquiry into the nature of games written by neuroscientist Kelly Clancy. Kelly weaves discussions of dopamine, surprise, chance and learning into a history of human behavioral development over the ages, but then she pivots her discussion. For all of gaming’s success across time and around the world, what are its limits and are we properly critiquing these simulacra of reality?

Kelly joins host Danny Crichton to talk about her book and so much more across an extended show that gets at the very heart of Riskgaming. We talk about the history of games, why the theory of probability arrived so late in the development of mathematics, why game theory works mathematically but fails to capture the complexity and dynamism of human behavior, how AI models use gaming techniques like self-play to evolve, and how the world might change given the explosive popularity of interactive gaming in all facets of modern life.

Produced by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Christopher Gates⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠George Ko⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

  continue reading

108 episódios

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