Artwork

Conteúdo fornecido por The 3 Wise DMs. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The 3 Wise DMs ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
Player FM - Aplicativo de podcast
Fique off-line com o app Player FM !

How Low Can You Go? The Things Every DM Needs To Know When Creating Low Magic Settings in Their D&D And TTRPG Campaigns

46:04
 
Compartilhar
 

Manage episode 371990986 series 2777938
Conteúdo fornecido por The 3 Wise DMs. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The 3 Wise DMs ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Magic. It’s the thing that separates Fantasy RPGs from all others. Every other TTRPG can have combat, exploration, social situations… but magic is the secret sauce that makes fantasy special. Many DMs and GMs toss around the idea of “low magic” worlds, but what does that mean exactly?

In this episode, Tony, Chris, and Dave discuss the definitions and parameters of low magic and how we’ve implemented it into our games. Along the way, we share several tips and tricks to limit access to god-like powers in your game!

As always, when rolling for any magical effects in your games, make sure to check out our affiliate link at FanRoll Dice and receive 10% off your entire order!

2:08 What is the advantage of running a low magic world?

3:15 What does low magic mean exactly?

6:40 Class abilities and features are oftentimes just as

magical feeling as magic.

7:30 Lord of the Rings. The most well-known example of low

magic?

11:30 Limiting spellcasting abilities in Dragonlance to

reflect the setting.

12:50 Lessons learned from Diablo IV and how too much magic

makes it mundane.

14:15 Low Fantasy and making magic cost a lot.

17:00 What system are you using? That changes what low magic

might mean.

17:45 How much can you curtail what characters can do before

it’s punitive?

23:00 The importance of Session Zero and Campaign Pitches to

gain player buy-in.

26:30 The best DM Hack to Named Magical Items from J.R.R.

Tolkien himself.

32:25 Low magic can make the world seem more dangerous by

keeping tension high.

36:30 If you’re curtailing magic, get player buy-in and work

with your players to create something new.

40:40 Final Thoughts

  continue reading

157 episódios

Artwork
iconCompartilhar
 
Manage episode 371990986 series 2777938
Conteúdo fornecido por The 3 Wise DMs. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The 3 Wise DMs ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Magic. It’s the thing that separates Fantasy RPGs from all others. Every other TTRPG can have combat, exploration, social situations… but magic is the secret sauce that makes fantasy special. Many DMs and GMs toss around the idea of “low magic” worlds, but what does that mean exactly?

In this episode, Tony, Chris, and Dave discuss the definitions and parameters of low magic and how we’ve implemented it into our games. Along the way, we share several tips and tricks to limit access to god-like powers in your game!

As always, when rolling for any magical effects in your games, make sure to check out our affiliate link at FanRoll Dice and receive 10% off your entire order!

2:08 What is the advantage of running a low magic world?

3:15 What does low magic mean exactly?

6:40 Class abilities and features are oftentimes just as

magical feeling as magic.

7:30 Lord of the Rings. The most well-known example of low

magic?

11:30 Limiting spellcasting abilities in Dragonlance to

reflect the setting.

12:50 Lessons learned from Diablo IV and how too much magic

makes it mundane.

14:15 Low Fantasy and making magic cost a lot.

17:00 What system are you using? That changes what low magic

might mean.

17:45 How much can you curtail what characters can do before

it’s punitive?

23:00 The importance of Session Zero and Campaign Pitches to

gain player buy-in.

26:30 The best DM Hack to Named Magical Items from J.R.R.

Tolkien himself.

32:25 Low magic can make the world seem more dangerous by

keeping tension high.

36:30 If you’re curtailing magic, get player buy-in and work

with your players to create something new.

40:40 Final Thoughts

  continue reading

157 episódios

Todos os episódios

×
 
Loading …

Bem vindo ao Player FM!

O Player FM procura na web por podcasts de alta qualidade para você curtir agora mesmo. É o melhor app de podcast e funciona no Android, iPhone e web. Inscreva-se para sincronizar as assinaturas entre os dispositivos.

 

Guia rápido de referências

Ouça este programa enquanto explora
Reproduzir