Artwork

Conteúdo fornecido por The 3 Wise DMs. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The 3 Wise DMs ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
Player FM - Aplicativo de podcast
Fique off-line com o app Player FM !

Playing With the Future: How to DM Foreshadowing in Dungeons and Dragons and other TTRPG Campaigns

47:24
 
Compartilhar
 

Manage episode 333985266 series 2777938
Conteúdo fornecido por The 3 Wise DMs. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The 3 Wise DMs ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Foreshadowing is a powerful tool for any storyteller, but it can be hard to use effectively at the campaign table. Whether you’re playing D&D or another role-playing game, you’re really DMing against your players’ distractions. And a table full of food, phones and click-clackety math rocks can hide subtle hints more effectively than the rug you put them under. On the other hand, if you hit your players over the head with foreshadowing, it can ruin your surprises and turn the plot into a running table joke.

So can you use foreshadowing in your games in ways your players will notice but not too easily? In this episode, Thorin, Tony and Dave talk about how they use foreshadowing in their games, what’s worked and not worked for them in the past, and tell a few campaign stories about DMing with an eye on the future of your story.

2:00 A listener question: How do you foreshadow major events without beating your players over the head?

10:00 The tactics of foreshadowing and how to hint that the joke character is actually the BBEG

18:00 What to do when the players don’t remember your foreshadowing

23:00 How foreshadowing in a TTRPG is different from a book or movie, and that changes what works and doesn’t work

32:00 Storytime: How foreshadowing has worked out in some of our campaigns

36:00 Give them something to do with it: How players remember details and experience foreshadowing

39:00 Final thoughts

  continue reading

141 episódios

Artwork
iconCompartilhar
 
Manage episode 333985266 series 2777938
Conteúdo fornecido por The 3 Wise DMs. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The 3 Wise DMs ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Foreshadowing is a powerful tool for any storyteller, but it can be hard to use effectively at the campaign table. Whether you’re playing D&D or another role-playing game, you’re really DMing against your players’ distractions. And a table full of food, phones and click-clackety math rocks can hide subtle hints more effectively than the rug you put them under. On the other hand, if you hit your players over the head with foreshadowing, it can ruin your surprises and turn the plot into a running table joke.

So can you use foreshadowing in your games in ways your players will notice but not too easily? In this episode, Thorin, Tony and Dave talk about how they use foreshadowing in their games, what’s worked and not worked for them in the past, and tell a few campaign stories about DMing with an eye on the future of your story.

2:00 A listener question: How do you foreshadow major events without beating your players over the head?

10:00 The tactics of foreshadowing and how to hint that the joke character is actually the BBEG

18:00 What to do when the players don’t remember your foreshadowing

23:00 How foreshadowing in a TTRPG is different from a book or movie, and that changes what works and doesn’t work

32:00 Storytime: How foreshadowing has worked out in some of our campaigns

36:00 Give them something to do with it: How players remember details and experience foreshadowing

39:00 Final thoughts

  continue reading

141 episódios

Todos os episódios

×
 
Loading …

Bem vindo ao Player FM!

O Player FM procura na web por podcasts de alta qualidade para você curtir agora mesmo. É o melhor app de podcast e funciona no Android, iPhone e web. Inscreva-se para sincronizar as assinaturas entre os dispositivos.

 

Guia rápido de referências