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#11 Witch n' Wiz - the story behind the super-addictive puzzle game on Evercade, with Matt Hughson

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Manage episode 420025830 series 3576122
Conteúdo fornecido por Phil Szomszor. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Phil Szomszor ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Witch n' Wiz is one of my all-time favourite games on Evercade, so I've been chomping at the bit to speak to the game's developer Matt Hughson. It was everything I hoped and more. We discussed how he came up with the idea for Witch n' Wiz and developed it into the game we all love. He explained his process for devising the levels and gets the difficulty level just right, before moving on to tell the story of his involvement with Evercade.

Matt, who is based in Vancouver and works as a developer in his day job too, is also a fierce supporter of the homebrew developer scene and he explains why the community is so supportive, and tells us about some of his own favourite games.

As always, we covered his top choices of a device and carts to take away for the Desert Island Carts feature.

If you enjoyed Witch n' Wiz or have any interest in how games actually get made, this episode is for you.

🔗 Links:

Linktr.ee - @matthughson

X / Twitter - @matthughson

🎵 Music

Neon Gaming, by Dope Stuff

Desert Island Disc theme tune, by Eric Coates and his orchestra

Nebs 'n Debs, by kulor (thanks to Chris Cacciatore)

  continue reading

26 episódios

Artwork
iconCompartilhar
 
Manage episode 420025830 series 3576122
Conteúdo fornecido por Phil Szomszor. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Phil Szomszor ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Witch n' Wiz is one of my all-time favourite games on Evercade, so I've been chomping at the bit to speak to the game's developer Matt Hughson. It was everything I hoped and more. We discussed how he came up with the idea for Witch n' Wiz and developed it into the game we all love. He explained his process for devising the levels and gets the difficulty level just right, before moving on to tell the story of his involvement with Evercade.

Matt, who is based in Vancouver and works as a developer in his day job too, is also a fierce supporter of the homebrew developer scene and he explains why the community is so supportive, and tells us about some of his own favourite games.

As always, we covered his top choices of a device and carts to take away for the Desert Island Carts feature.

If you enjoyed Witch n' Wiz or have any interest in how games actually get made, this episode is for you.

🔗 Links:

Linktr.ee - @matthughson

X / Twitter - @matthughson

🎵 Music

Neon Gaming, by Dope Stuff

Desert Island Disc theme tune, by Eric Coates and his orchestra

Nebs 'n Debs, by kulor (thanks to Chris Cacciatore)

  continue reading

26 episódios

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