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Celeste and Platform Game Engineering with Noel Berry

 
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Conteúdo fornecido por Software Engineering Daily. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Software Engineering Daily ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Celeste is a critically acclaimed action platformer developed by Extremely OK Games. They recently released Celeste 64 which is an open source project to commemorate the 6th anniversary of the original Celeste, and development of their next major game, Earthblade, is underway.

Noel Berry is a programmer at Extremely OK Games and he joins the show to talk about developing Celeste and Earthblade, gameplay engineering, the state of C# versus C++ for game development, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Celeste and Platform Game Engineering with Noel Berry appeared first on Software Engineering Daily.

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112 episódios

Artwork
iconCompartilhar
 
Manage episode 425704066 series 2396472
Conteúdo fornecido por Software Engineering Daily. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Software Engineering Daily ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Celeste is a critically acclaimed action platformer developed by Extremely OK Games. They recently released Celeste 64 which is an open source project to commemorate the 6th anniversary of the original Celeste, and development of their next major game, Earthblade, is underway.

Noel Berry is a programmer at Extremely OK Games and he joins the show to talk about developing Celeste and Earthblade, gameplay engineering, the state of C# versus C++ for game development, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Celeste and Platform Game Engineering with Noel Berry appeared first on Software Engineering Daily.

  continue reading

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