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Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis

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Conteúdo fornecido por Software Engineering Daily. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Software Engineering Daily ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Video game emulation is the process of using software to replicate the functionality of gaming hardware. It's a fundamental approach to making older games accessible on modern devices.

The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern video game hardware, and it supports emulation of SNES, Genesis, PlayStation, Gameboy Advance, and other consoles.

Dimitris Giannakis is the Lead Developer of the Carbon Engine. He is known for his many contributions in the hacking, emulation, and game development space, and for his highly popular YouTube channel, Modern Vintage Gamer, or MVG.

Dimitris joins the podcast with Joe Nash to talk how he got started in game development, building emulators from scratch, scoping an emulation project, homebrew vs. official SDKs, the Carbon Engine, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2052 episódios

Artwork
iconCompartilhar
 
Manage episode 459997169 series 2455731
Conteúdo fornecido por Software Engineering Daily. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Software Engineering Daily ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Video game emulation is the process of using software to replicate the functionality of gaming hardware. It's a fundamental approach to making older games accessible on modern devices.

The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern video game hardware, and it supports emulation of SNES, Genesis, PlayStation, Gameboy Advance, and other consoles.

Dimitris Giannakis is the Lead Developer of the Carbon Engine. He is known for his many contributions in the hacking, emulation, and game development space, and for his highly popular YouTube channel, Modern Vintage Gamer, or MVG.

Dimitris joins the podcast with Joe Nash to talk how he got started in game development, building emulators from scratch, scoping an emulation project, homebrew vs. official SDKs, the Carbon Engine, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2052 episódios

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