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458 - Nick Seavert - CEO & Founder JangaFX (Embergen, LiquiGen, GeoGen)

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Conteúdo fornecido por Emmy Award Winner | Speaker | Mentor | Visual Effects Expert. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Emmy Award Winner | Speaker | Mentor | Visual Effects Expert ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

In this episode, Allan McKay sits down with Nick Seavert, CEO and founder of JangaFX, to explore the cutting-edge world of real-time visual effects software.

They discuss Nick's entrepreneurial journey, the development of JangaFX's suite of tools including Embergen, LiquiGen, and GeoGen, and the challenges of creating innovative VFX software. Nick shares insights into the current state of the VFX industry, its evolving needs, and the potential impact of real-time solutions on both film and game production pipelines.

The conversation also covers the importance of integrity in business, the value of perseverance in the face of adversity, and the process of creating their short film "Golem" to showcase their tools. Nick offers valuable advice for aspiring entrepreneurs and discusses the evolution of VFX software over his career.

This is a must-listen for anyone interested in visual effects, real-time rendering, the creative process behind cutting-edge software development, and the future of the VFX industry in an increasingly real-time world.

Topics Covered:

  • Nick Seavert's background and the founding of JangaFX
  • The development and features of Embergen, LiquiGen, and GeoGen
  • The importance of integrity and perseverance in business
  • The creation of the "Golem" short film and its impact on product development
  • The challenges of developing real-time liquid simulations
  • The potential future of VFX in video games
  • The balance between technical accuracy and artistic usability in VFX software
  • The value of internal projects in driving software development

Quotes:

  • "If you want to play with the big dogs, you have to stop whining like a pup."

Resources:

  continue reading

463 episódios

Artwork
iconCompartilhar
 
Manage episode 436437125 series 74027
Conteúdo fornecido por Emmy Award Winner | Speaker | Mentor | Visual Effects Expert. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Emmy Award Winner | Speaker | Mentor | Visual Effects Expert ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

In this episode, Allan McKay sits down with Nick Seavert, CEO and founder of JangaFX, to explore the cutting-edge world of real-time visual effects software.

They discuss Nick's entrepreneurial journey, the development of JangaFX's suite of tools including Embergen, LiquiGen, and GeoGen, and the challenges of creating innovative VFX software. Nick shares insights into the current state of the VFX industry, its evolving needs, and the potential impact of real-time solutions on both film and game production pipelines.

The conversation also covers the importance of integrity in business, the value of perseverance in the face of adversity, and the process of creating their short film "Golem" to showcase their tools. Nick offers valuable advice for aspiring entrepreneurs and discusses the evolution of VFX software over his career.

This is a must-listen for anyone interested in visual effects, real-time rendering, the creative process behind cutting-edge software development, and the future of the VFX industry in an increasingly real-time world.

Topics Covered:

  • Nick Seavert's background and the founding of JangaFX
  • The development and features of Embergen, LiquiGen, and GeoGen
  • The importance of integrity and perseverance in business
  • The creation of the "Golem" short film and its impact on product development
  • The challenges of developing real-time liquid simulations
  • The potential future of VFX in video games
  • The balance between technical accuracy and artistic usability in VFX software
  • The value of internal projects in driving software development

Quotes:

  • "If you want to play with the big dogs, you have to stop whining like a pup."

Resources:

  continue reading

463 episódios

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