Artwork

Conteúdo fornecido por Andrew Price. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Andrew Price ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
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#28: Becoming an Art Director, w/ Julien Gauthier

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Manage episode 336760125 series 2917364
Conteúdo fornecido por Andrew Price. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Andrew Price ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more. In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry. Julien

Follow Julien:

Links discussed in podcast:
Esma 3D: https://www.esma-3d.fr/en/

Anthony Eftekhari: https://anthonye.gumroad.com/

Craig Mullen Class: https://schoolism.com/instructors/craig-mullins

Tonko House: http://www.tonkohouse.com/projects/schoolism/

Erindale Toolkit: https://erindale.gumroad.com/l/erintools

A.I. Dungeon: https://aidungeon.io/

CGMasters: https://www.cgmasteracademy.com/

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-28

Chapter Markers:

00:00:00 - Intro

00:01:33 - Podcast start

00:03:06 - When Julien became interested in art

00:04:48 - How Julien got to his position as Art Director

00:11:07 - What it’s like working as a Lighting TD

00:14:15 - How Julien became a better artist

00:22:59 - Reason why ILM hired Julien as a Junior Concept Artist

00:24:29 - When Julien started using 3D in concept art

00:27:12 - The downsides of being too technical in 3D

00:29:42 - How Julien uses geometry nodes for concept art 00:35:49 - Difficulties working with geometry nodes 00:37:11 - The balance of making specific and tool building tutorials 00:39:05 - Julien’s tutorial recommendations for geometry nodes 00:41:16 - Andrew’s tutorial recommendations for geometry nodes 00:42:18 - Benefits and difficulties of geometry nodes 00:44:42 - Julien’s process on concept painting over 3D 00:48:31 - Poliigon Ad 00:49:52 - Why it's important to integrate 3D in modern workflows 00:53:19 - Why there’s a need for stylization in movies and art 00:54:51 - How Julien uses A.I. and his thoughts on the future 00:58:15 - How A.I. can impact the jobs of artists 01:05:51 - Will images be mostly A.I. generated 01:10:26 - Will understanding design fundamentals matter 01:16:36 - Working as a Concept artist at ILM 01:23:51 - Concept art in pre-production vs production and why detail is important 01:28:46 - Julien’s first job as Art Director and the role of an Art Director 01:35:04 - Politics of movies production and Justice League 01:38:42 - Movie scripts made by A.I. and how A.I. can help produce better work 01:41:52 - Can A.I. produce video games? 01:44:01 - The book of June and the taboo of A.I. Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com

  continue reading

46 episódios

Artwork
iconCompartilhar
 
Manage episode 336760125 series 2917364
Conteúdo fornecido por Andrew Price. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Andrew Price ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more. In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry. Julien

Follow Julien:

Links discussed in podcast:
Esma 3D: https://www.esma-3d.fr/en/

Anthony Eftekhari: https://anthonye.gumroad.com/

Craig Mullen Class: https://schoolism.com/instructors/craig-mullins

Tonko House: http://www.tonkohouse.com/projects/schoolism/

Erindale Toolkit: https://erindale.gumroad.com/l/erintools

A.I. Dungeon: https://aidungeon.io/

CGMasters: https://www.cgmasteracademy.com/

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-28

Chapter Markers:

00:00:00 - Intro

00:01:33 - Podcast start

00:03:06 - When Julien became interested in art

00:04:48 - How Julien got to his position as Art Director

00:11:07 - What it’s like working as a Lighting TD

00:14:15 - How Julien became a better artist

00:22:59 - Reason why ILM hired Julien as a Junior Concept Artist

00:24:29 - When Julien started using 3D in concept art

00:27:12 - The downsides of being too technical in 3D

00:29:42 - How Julien uses geometry nodes for concept art 00:35:49 - Difficulties working with geometry nodes 00:37:11 - The balance of making specific and tool building tutorials 00:39:05 - Julien’s tutorial recommendations for geometry nodes 00:41:16 - Andrew’s tutorial recommendations for geometry nodes 00:42:18 - Benefits and difficulties of geometry nodes 00:44:42 - Julien’s process on concept painting over 3D 00:48:31 - Poliigon Ad 00:49:52 - Why it's important to integrate 3D in modern workflows 00:53:19 - Why there’s a need for stylization in movies and art 00:54:51 - How Julien uses A.I. and his thoughts on the future 00:58:15 - How A.I. can impact the jobs of artists 01:05:51 - Will images be mostly A.I. generated 01:10:26 - Will understanding design fundamentals matter 01:16:36 - Working as a Concept artist at ILM 01:23:51 - Concept art in pre-production vs production and why detail is important 01:28:46 - Julien’s first job as Art Director and the role of an Art Director 01:35:04 - Politics of movies production and Justice League 01:38:42 - Movie scripts made by A.I. and how A.I. can help produce better work 01:41:52 - Can A.I. produce video games? 01:44:01 - The book of June and the taboo of A.I. Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com

  continue reading

46 episódios

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