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PIO #25 - Played It Once - Merv
Manage episode 282095414 series 2776453
Today we discuss Merv: The Heart of the Silk Road designed by Fabio Lopiano and published by Osprey Games featuring Sarah Shaw from Board Games In a Minute! Merv: The Heart of the Silk Road is a tense economic game charting the rise and fall of the greatest city in the world. In Merv, players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue, timely donations to the grand mosque, and favorable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets. Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls, you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. The player with the most victory points by the third year wins! (Description provided by the publisher.)
Learn more about Board Games In A Minute here.
Should we play it again? Bring it to the channel? Never touch it again? Let us know by leaving a comment in playeditonce.com!
-Time Stamps-
2:44 - Overview
6:47 - Context of Playthrough
9:33 - What Stood Out To You?
11:52 - First Impressions ft. Sarah
13:22 - Choosing a Path and Sticking To It
16:42 - First Impressions ft. Jan
20:24 - First Impressions ft. Jesse
25:39 - Was There Anything Unexpected?
29:02 - Did You Enjoy It? Would You Play It Again? ft. Sarah
32:00 - Did You Enjoy It? Would You Play It Again? ft. Jan
34:03 - Did You Enjoy It? Would You Play It Again? ft. Jesse
89 episódios
Manage episode 282095414 series 2776453
Today we discuss Merv: The Heart of the Silk Road designed by Fabio Lopiano and published by Osprey Games featuring Sarah Shaw from Board Games In a Minute! Merv: The Heart of the Silk Road is a tense economic game charting the rise and fall of the greatest city in the world. In Merv, players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue, timely donations to the grand mosque, and favorable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets. Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls, you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. The player with the most victory points by the third year wins! (Description provided by the publisher.)
Learn more about Board Games In A Minute here.
Should we play it again? Bring it to the channel? Never touch it again? Let us know by leaving a comment in playeditonce.com!
-Time Stamps-
2:44 - Overview
6:47 - Context of Playthrough
9:33 - What Stood Out To You?
11:52 - First Impressions ft. Sarah
13:22 - Choosing a Path and Sticking To It
16:42 - First Impressions ft. Jan
20:24 - First Impressions ft. Jesse
25:39 - Was There Anything Unexpected?
29:02 - Did You Enjoy It? Would You Play It Again? ft. Sarah
32:00 - Did You Enjoy It? Would You Play It Again? ft. Jan
34:03 - Did You Enjoy It? Would You Play It Again? ft. Jesse
89 episódios
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