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Genie: Generative Interactive Environments with Ashley Edwards - #696

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Conteúdo fornecido por TWIML and Sam Charrington. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por TWIML and Sam Charrington ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Today, we're joined by Ashley Edwards, a member of technical staff at Runway, to discuss Genie: Generative Interactive Environments, a system for creating ‘playable’ video environments for training deep reinforcement learning (RL) agents at scale in a completely unsupervised manner. We explore the motivations behind Genie, the challenges of data acquisition for RL, and Genie’s capability to learn world models from videos without explicit action data, enabling seamless interaction and frame prediction. Ashley walks us through Genie’s core components—the latent action model, video tokenizer, and dynamics model—and explains how these elements collaborate to predict future frames in video sequences. We discuss the model architecture, training strategies, benchmarks used, as well as the application of spatiotemporal transformers and the MaskGIT techniques used for efficient token prediction and representation. Finally, we touched on Genie’s practical implications, its comparison to other video generation models like “Sora,” and potential future directions in video generation and diffusion models.

The complete show notes for this episode can be found at https://twimlai.com/go/696.

  continue reading

725 episódios

Artwork
iconCompartilhar
 
Manage episode 432663114 series 2355587
Conteúdo fornecido por TWIML and Sam Charrington. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por TWIML and Sam Charrington ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Today, we're joined by Ashley Edwards, a member of technical staff at Runway, to discuss Genie: Generative Interactive Environments, a system for creating ‘playable’ video environments for training deep reinforcement learning (RL) agents at scale in a completely unsupervised manner. We explore the motivations behind Genie, the challenges of data acquisition for RL, and Genie’s capability to learn world models from videos without explicit action data, enabling seamless interaction and frame prediction. Ashley walks us through Genie’s core components—the latent action model, video tokenizer, and dynamics model—and explains how these elements collaborate to predict future frames in video sequences. We discuss the model architecture, training strategies, benchmarks used, as well as the application of spatiotemporal transformers and the MaskGIT techniques used for efficient token prediction and representation. Finally, we touched on Genie’s practical implications, its comparison to other video generation models like “Sora,” and potential future directions in video generation and diffusion models.

The complete show notes for this episode can be found at https://twimlai.com/go/696.

  continue reading

725 episódios

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