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Lara Croft: Tomb Raider (2001) & Lara Croft: Tomb Raider - The Cradle of Life (2003)

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Conteúdo fornecido por Verbal Diorama. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Verbal Diorama ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

In 1993, before they were acquired by Eidos, a little games developer in Derby called Core Design were working on their new action adventure game. It was an Indiana Jones-style 3D platformer; revolutionary for its time, and not just because of the immense 3D world and cleverly designed levels, but the protagonist was a woman.

Her name was Lara Croft, and the game was Tomb Raider.

In the mid-90s, Lara Croft became a virtual celebrity, and while Eidos demanded more and more Tomb Raider games, the wheels were in motion to give Lara the cinematic outings she deserved.

Lara Croft: Tomb Raider had a revolving door of writers, and a special clause in the contract between Eidos and Paramount, which meant production had to start, and start quickly. Director Simon West only wanted Angelina Jolie for the main role, and ended up putting together a two-hour plus first cut. The problem was, Paramount hated it, ended up firing West and getting in one of Hollywood's most famous fixers to save the movie...

Lara Croft: Tomb Raider - The Cradle of Life was the opportunity to fix the mistakes of the previous movie. Angelina Jolie had refused to return unless Lara was more well-rounded, so Lara was given more personality, more character and more stakes. The budget would be smaller, but the director would be a coup - Jan de Bont. This time there was one writer, a lead actress who was happier with the direction of her character, and no issues with editing, however the experience would lead to Jan de Bont retiring from directing...

I would love to hear your thoughts on Lara Croft: Tomb Raider (2001) & Lara Croft: Tomb Raider - The Cradle of Life (2003) !

CONTACT....


SUPPORT VERBAL DIORAMA....

Give this podcast a five-star Rate & Review

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ABOUT VERBAL DIORAMA

Verbal Diorama is hosted, produced, edited, researched, recorded and marketed by me, Em | This podcast is hosted by Captivate, try it yourself for free.

Theme Music: Verbal Diorama Theme Song. Music by Chloe Enticott - Compositions by Chloe. Lyrics by Chloe Enticott (and me!) Production by Ellis Powell-Bevan of Ewenique Studio

Patrons: Simon E, Sade, Claudia, Simon B, Laurel, Derek, Vern, Cat, Andy, Mike, Griff, Luke, Michael, Scott, Brendan, Lisa, Sam, Will, Jack, Dave, Chris, Stuart, Nicholas, Zo, Kev, Pete, Heather, Danny, Aly, Stu, Brett, Philip, Michele, Xenos and Sean!

Mentioned in this episode:

Livestream for the Cure 8

The 8th annual Livestream for the Cure takes place between 29th May to 1st June 2024, with indie content creators (including myself!) from across the world taking part and raising money to help in our fight for a world immune to cancer. Donate at livestreamforthecure.com and tune in at https://www.twitch.tv/livestreamforthecure.

  continue reading

257 episódios

Artwork
iconCompartilhar
 
Manage episode 409230366 series 2877952
Conteúdo fornecido por Verbal Diorama. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Verbal Diorama ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

In 1993, before they were acquired by Eidos, a little games developer in Derby called Core Design were working on their new action adventure game. It was an Indiana Jones-style 3D platformer; revolutionary for its time, and not just because of the immense 3D world and cleverly designed levels, but the protagonist was a woman.

Her name was Lara Croft, and the game was Tomb Raider.

In the mid-90s, Lara Croft became a virtual celebrity, and while Eidos demanded more and more Tomb Raider games, the wheels were in motion to give Lara the cinematic outings she deserved.

Lara Croft: Tomb Raider had a revolving door of writers, and a special clause in the contract between Eidos and Paramount, which meant production had to start, and start quickly. Director Simon West only wanted Angelina Jolie for the main role, and ended up putting together a two-hour plus first cut. The problem was, Paramount hated it, ended up firing West and getting in one of Hollywood's most famous fixers to save the movie...

Lara Croft: Tomb Raider - The Cradle of Life was the opportunity to fix the mistakes of the previous movie. Angelina Jolie had refused to return unless Lara was more well-rounded, so Lara was given more personality, more character and more stakes. The budget would be smaller, but the director would be a coup - Jan de Bont. This time there was one writer, a lead actress who was happier with the direction of her character, and no issues with editing, however the experience would lead to Jan de Bont retiring from directing...

I would love to hear your thoughts on Lara Croft: Tomb Raider (2001) & Lara Croft: Tomb Raider - The Cradle of Life (2003) !

CONTACT....


SUPPORT VERBAL DIORAMA....

Give this podcast a five-star Rate & Review

Join the Patreon | Send a Tip | Buy Merch

ABOUT VERBAL DIORAMA

Verbal Diorama is hosted, produced, edited, researched, recorded and marketed by me, Em | This podcast is hosted by Captivate, try it yourself for free.

Theme Music: Verbal Diorama Theme Song. Music by Chloe Enticott - Compositions by Chloe. Lyrics by Chloe Enticott (and me!) Production by Ellis Powell-Bevan of Ewenique Studio

Patrons: Simon E, Sade, Claudia, Simon B, Laurel, Derek, Vern, Cat, Andy, Mike, Griff, Luke, Michael, Scott, Brendan, Lisa, Sam, Will, Jack, Dave, Chris, Stuart, Nicholas, Zo, Kev, Pete, Heather, Danny, Aly, Stu, Brett, Philip, Michele, Xenos and Sean!

Mentioned in this episode:

Livestream for the Cure 8

The 8th annual Livestream for the Cure takes place between 29th May to 1st June 2024, with indie content creators (including myself!) from across the world taking part and raising money to help in our fight for a world immune to cancer. Donate at livestreamforthecure.com and tune in at https://www.twitch.tv/livestreamforthecure.

  continue reading

257 episódios

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