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E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them

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Manage episode 380017929 series 3521103
Conteúdo fornecido por Benjamin Carcich. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Benjamin Carcich ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

In this episode, Ben and Aaron delve into the critical role of game production and shed light on common misconceptions and pitfalls often encountered by producers. The discussion uncovers three distinct categories of production traps: suboptimizers, unskilled supporters, and the actively dangerous. Ben and Aaron underscore the importance of steering clear of these pitfalls and emphasize the significance of effective leadership in driving both team and project success. They explore how leadership in game production diverges from traditional management roles and underscore the producer's need to prioritize value and the project's overarching objectives, rather than becoming entangled in processes, tools, or excessive planning.

Key Takeaways:

  • Effective game production requires leadership, not just management.

  • Suboptimization, focusing too much on process, tools, or planning, can hinder the success of the project.

  • Unskilled supporters who take on tasks without providing true leadership can create friction within the team.

  • The actively dangerous, such as those who always have an answer or act as authoritarian taskmasters, can harm team dynamics and hinder progress.

  • Producers should focus on the overall goal and value creation, rather than getting caught up in specific tasks or processes.

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

Content Editor: Jonathan Singh

  continue reading

90 episódios

Artwork
iconCompartilhar
 
Manage episode 380017929 series 3521103
Conteúdo fornecido por Benjamin Carcich. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Benjamin Carcich ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

In this episode, Ben and Aaron delve into the critical role of game production and shed light on common misconceptions and pitfalls often encountered by producers. The discussion uncovers three distinct categories of production traps: suboptimizers, unskilled supporters, and the actively dangerous. Ben and Aaron underscore the importance of steering clear of these pitfalls and emphasize the significance of effective leadership in driving both team and project success. They explore how leadership in game production diverges from traditional management roles and underscore the producer's need to prioritize value and the project's overarching objectives, rather than becoming entangled in processes, tools, or excessive planning.

Key Takeaways:

  • Effective game production requires leadership, not just management.

  • Suboptimization, focusing too much on process, tools, or planning, can hinder the success of the project.

  • Unskilled supporters who take on tasks without providing true leadership can create friction within the team.

  • The actively dangerous, such as those who always have an answer or act as authoritarian taskmasters, can harm team dynamics and hinder progress.

  • Producers should focus on the overall goal and value creation, rather than getting caught up in specific tasks or processes.

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

Content Editor: Jonathan Singh

  continue reading

90 episódios

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