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TCG Design Theory — 06 — Card Movement & Positioning in TCGs with Alex Miller ( Genesis: Battle Of Champions TCG )

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Conteúdo fornecido por The Booster Pack Network Team. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The Booster Pack Network Team ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

On this episode of TCG Design Theory, Jay talks to Alex Miller, lead designer of Genesis: Battle of Champions TCG.
An often overlooked area in trading card games is movement and positioning. There are usually zones on the playing field, but rarely do we see games that allow you to move your cards as if they're on a board.
Perhaps the reason few games attempt to use card movement is because it adds too much complexity. Or perhaps movement mechanics in trading card games have yet to really be explored. Either way, there's no doubt that it offers TCG creators many possibilities when it comes to fun and fresh designs.
Find Genesis: Battle of Champions—
https://www.genesisbattleofchampions.com
Genesis: BoC on Twitter:
https://twitter.com/genesisboc
TBPN_____________________________________________
Reach out to Jay about anything via
jay@theboosterpacknetwork.com
Find The Booster Pack Network via
https://www.theboosterpacknetwork.com/
or on Socials:
Twitter — https://twitter.com/TBPNcontent
Facebook — https://www.facebook.com/TBPNcontent/
Insta — https://www.instagram.com/tbpncontent/
Discord — https://discord.gg/F6upsYdYkf
___________________________________________________
~SPONSOR~:
https://www.categoryonegames.com/
(find classic CCG & TCG cards at Category One Games!!!)
Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )

  continue reading

83 episódios

Artwork
iconCompartilhar
 
Manage episode 357245872 series 2876135
Conteúdo fornecido por The Booster Pack Network Team. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por The Booster Pack Network Team ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

On this episode of TCG Design Theory, Jay talks to Alex Miller, lead designer of Genesis: Battle of Champions TCG.
An often overlooked area in trading card games is movement and positioning. There are usually zones on the playing field, but rarely do we see games that allow you to move your cards as if they're on a board.
Perhaps the reason few games attempt to use card movement is because it adds too much complexity. Or perhaps movement mechanics in trading card games have yet to really be explored. Either way, there's no doubt that it offers TCG creators many possibilities when it comes to fun and fresh designs.
Find Genesis: Battle of Champions—
https://www.genesisbattleofchampions.com
Genesis: BoC on Twitter:
https://twitter.com/genesisboc
TBPN_____________________________________________
Reach out to Jay about anything via
jay@theboosterpacknetwork.com
Find The Booster Pack Network via
https://www.theboosterpacknetwork.com/
or on Socials:
Twitter — https://twitter.com/TBPNcontent
Facebook — https://www.facebook.com/TBPNcontent/
Insta — https://www.instagram.com/tbpncontent/
Discord — https://discord.gg/F6upsYdYkf
___________________________________________________
~SPONSOR~:
https://www.categoryonegames.com/
(find classic CCG & TCG cards at Category One Games!!!)
Music Credit: Jazzy Spot by SergeQuadrado
( https://pixabay.com/music/traditional-jazz-jazzy-spot-20934/ )

  continue reading

83 episódios

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