Artwork

Conteúdo fornecido por Ihar Heneralau and ICVR - Xtended Realities. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Ihar Heneralau and ICVR - Xtended Realities ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.
Player FM - Aplicativo de podcast
Fique off-line com o app Player FM !

Xtended Realities Podcast | S2 E2 | Nesting Games Co-Founder/Studio Head Frederick Brassard: Starting A Studio and Creating An IP

1:17:53
 
Compartilhar
 

Manage episode 374455949 series 2499093
Conteúdo fornecido por Ihar Heneralau and ICVR - Xtended Realities. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Ihar Heneralau and ICVR - Xtended Realities ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!

  • 0:00 - Intros
  • 1:26 - Frederick’s early career at Ubisoft
  • 8:57 - Differences founding a studio in the past vs. the present
  • 11:35 - Lessons learned from past mistakes
  • 13:30 - Nesting Games’ core principles
  • 15:38 - How to turn Vision into an actual Studio
  • 16:37 - Biggest challenge starting a studio
  • 19:06 - How to approach funding a studio
  • 21:11 - Structuring a roadmap when starting a company
  • 24:35 - Approaching publishers
  • 30:02 - Building a team from scratch
  • 36:20 - Prepping the team for a first pitch
  • 41:30 - Maintaining a solid team throughout the process.
  • 45:00 - Developing an IP from scratch
  • 49:40 - How to successfully communicate across teams
  • 53:43 - Removing ego
  • 59:25 - Frederick’s biggest professional risks, and how he keeps taking them
  • 1:03:43 - When to finalize your game and prep for release
  • 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry
  • 1:13:39 - Lightning round and conclusions
  continue reading

17 episódios

Artwork
iconCompartilhar
 
Manage episode 374455949 series 2499093
Conteúdo fornecido por Ihar Heneralau and ICVR - Xtended Realities. Todo o conteúdo do podcast, incluindo episódios, gráficos e descrições de podcast, é carregado e fornecido diretamente por Ihar Heneralau and ICVR - Xtended Realities ou por seu parceiro de plataforma de podcast. Se você acredita que alguém está usando seu trabalho protegido por direitos autorais sem sua permissão, siga o processo descrito aqui https://pt.player.fm/legal.

Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!

  • 0:00 - Intros
  • 1:26 - Frederick’s early career at Ubisoft
  • 8:57 - Differences founding a studio in the past vs. the present
  • 11:35 - Lessons learned from past mistakes
  • 13:30 - Nesting Games’ core principles
  • 15:38 - How to turn Vision into an actual Studio
  • 16:37 - Biggest challenge starting a studio
  • 19:06 - How to approach funding a studio
  • 21:11 - Structuring a roadmap when starting a company
  • 24:35 - Approaching publishers
  • 30:02 - Building a team from scratch
  • 36:20 - Prepping the team for a first pitch
  • 41:30 - Maintaining a solid team throughout the process.
  • 45:00 - Developing an IP from scratch
  • 49:40 - How to successfully communicate across teams
  • 53:43 - Removing ego
  • 59:25 - Frederick’s biggest professional risks, and how he keeps taking them
  • 1:03:43 - When to finalize your game and prep for release
  • 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry
  • 1:13:39 - Lightning round and conclusions
  continue reading

17 episódios

Όλα τα επεισόδια

×
 
Loading …

Bem vindo ao Player FM!

O Player FM procura na web por podcasts de alta qualidade para você curtir agora mesmo. É o melhor app de podcast e funciona no Android, iPhone e web. Inscreva-se para sincronizar as assinaturas entre os dispositivos.

 

Guia rápido de referências