Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Feeling down? Is Joy a chore? The Joyspiracy Theory: A theory stating that in spite of corruption, deception, and conspiracy one can still experience chronic joy everyday.
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#1172: Lessons Learned – March of the Machine
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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.Por Mark Rosewater
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#1171: Duskmourn Art with Ovidio Cartagena
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In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.Por Mark Rosewater
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#1170: Duskmourn Vision Design with Annie Sardelis
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In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.Por Mark Rosewater
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In this podcasts, I talk about the history of various Magic card borders and frames.Por Mark Rosewater
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We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.Por Mark Rosewater
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In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.Por Mark Rosewater
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Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.Por Mark Rosewater
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#1165: Bloomburrow Art Direction with Zack Stella
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In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.Por Mark Rosewater
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Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.Por Mark Rosewater
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#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
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In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.Por Mark Rosewater
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This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.Por Mark Rosewater
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#1161: Bloomburrow Play Design with Jadine Klomparens
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I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.Por Mark Rosewater
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In this podcast, I talk about the various ways we can make the hand matter mechanically.Por Mark Rosewater
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In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.Por Mark Rosewater
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In this podcast, I examine what exactly power level is and how it impacts design.Por Mark Rosewater
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#1157: Bloomburrow Set Design with Ian Duke
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In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.Por Mark Rosewater
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In this podcast, I examine what makes for fun gameplay.Por Mark Rosewater
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#1155: Bloomburrow Vision Design with Doug Beyer
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In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.Por Mark Rosewater
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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.Por Mark Rosewater
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This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.Por Mark Rosewater
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In this podcast, I talk about the Fallen Empires expansion.Por Mark Rosewater
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In this podcast, I talk about the early portion of design where the sky is the limit.Por Mark Rosewater
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In this podcast, I talk about how design needs to evoke an emotional response from the players.Por Mark Rosewater
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In this podcast, I talk all about the history and design surrounding the exile zone.Por Mark Rosewater
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#1148: Assassin's Creed with Corey Bowen
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In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.Por Mark Rosewater
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